This trailer offers a
look as the E3 presentation of Thief as Eidos Montreal's "Producer /
Thief" (not sure they meant the caption to read like he's a criminal) Stéphane
Roy demonstrates the game for Spike TV's Geoff Keighley. The clip includes live
gameplay footage, though it's the PlayStation 4 edition of the reboot that's
used for this (thanks
Rock, Paper, Shotgun). One of the topics they explore is the mix of action
and stealth, and they admit they have been enhancing the action part of the
equation as they've gone along after starting with a game that was almost purely
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Games are all about choice. If you enjoy playing stealthy, why would you choose to play any other way? It doesn't make any sense. Just because you CAN do something doesn't mean you have to. We are never going to see pure stealth games again so you should at least be happy that we're seeing games that at least emphasize stealth and make it a viable way of playing. If you dislike a feature or mechanic that's completely optional, simply don't use it. Self-restraint is a wonderful thing and makes many things in life more enjoyable.
BTW, surface does matter in this new game. As in the originals, different surfaces make different noises. It probably doesn't matter when you're performing a one-button takedown but again, if you're playing stealthy, you shouldn't be taking down anything. If you went around knocking out guards in Thief 1 or 2, you were playing it wrong. You should be complaining about how easy it was to incapacitate guards in those games and that they even made that possible.