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Morning Consolidation

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33. Re: Morning Consolidation Jun 13, 2013, 15:44 Draugr
 
Flatline wrote on Jun 13, 2013, 14:03:
Verno wrote on Jun 13, 2013, 12:28:
"You cannot have game and marketing budgets this high while also having used and rental games existing," he said via Twitter. "The numbers do NOT work people."

CliffyB's latest troll rant against used games is up and he predictably backs Microsoft, claiming that modern game development and marketing is too expensive to support a used game market. Of course one might wonder why the marketing and game budgets need to be this high in the first place when people will spend millions on something like Terraria and Minecraft, surely there is a middle ground to be found there.

Destructoid absolutely decimates his argument, thought people might want to take a gander.

That tells me that the next "generation" of gaming should be about making AAA quality games *cheaper* to produce. Meaning faster, easier pipelines.

I've been predicting that games are going to peak on budget since the beginning of the PS3/360 generation. The solution to this isn't to yank fair use doctrine and force consumers into what amounts to an outdated pattern of game development, but to push, and I mean *really* push, to make games cheaper and more efficient to produce. That's it really.

Either that or admit that you've hit a certain level of fidelity that is just not economical to get past and go back to investing in content.

Next gen games *ARE* cheaper to produce, at least on a hardware level -- when everything is using such similar hardware, the porting is far cheaper than it used to be. That's not to say there may not be in increase in production costs elsewhere (again, they always feel graphics are king.) but there it going to be an offset because you don't need to worry yourself about making a version that runs on a Cell CPU and a PowerPC CPU.

The real problem is that publishers just don't want to figure out a different way of working. They don't want to try to work more efficiently, or try to create less-expensive-to-make, games, because they like the never-ending spiral of increasing costs to increasing revenue they are in, as that makes their share holders happy.

Prezactly.
As the destructoid Article touched upon, it is amazing how some publishers (and their fans) feel like the games industry wouldn't exist without them.
 
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