[May 24, 2013, 09:21 am ET] - Share - Viewing Comments
In spite of
back in February
post-release support for Terraria
has word that the developer is planning an unexpected version 1.2
patch they say will be "the biggest addition yet" to the sandbox game. Here's a
Terrarians will encounter many new items, enemies, mechanics and
challenges, to speak nothing of bosses and biomes. A lotís been confirmed so
far. For builders, thereís furniture, materials (rainbow bricks and shadewood),
design tiles and banners (and campfires). Combat enthusiasts can look forward to
beam swords, cannons, Hammush (Legend of Maxx reference!), snowballs, shields
and traps. All tinkerers can rejoice at accessories, active and inactive
versions of every block and wire fixes and enhancements. Apparel has also
changed: vanity-wise, expect Egyptian, Eskimo, fairy and steampunk outfits;
whereas armor can now be dyed and has grown to include snow and cactus sets.
Thereíll be different mobs and variations on old ones (non-mechanical bosses
with unique AI; clown bombs wonít destroy tiles anymore) as well as appearing
with health bars (with the suggestion that the on-screen reminders be toggled).
Regarding mechanics: players will be able to automatically walk up half blocks
and one block high tiles; PvP will be tweaked; and Hardmode will undergo
changes, not just limited to the spread of corruption and hallow.
Aesthetic additions include a revamped character menu as well as rain clouds and
normal clouds. Rain wonít be a major factor in lag creation since it will be a
background effect; torches, then, being in the foreground, wonít be affected.
World generation will also see the possibility of a giant tree, along with more
flora and even stalactites. In the screenshot below, one of the first spoilers
released to the community, we can see some of the new content, which Iíll
speculate more on in a future article.
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||Re: Terraria Content Update Plans
||May 24, 2013, 18:51
|Nice timing. I fired up Terraria the other day because I was bored. Way back when I started out, I was playing with a friend, but he decided he didn't like it after a couple of times playing. I haven't gotten very far in the game. I haven't even beaten the first boss, the Eye of Cthulhu. He showed up one before I quit playing and slaughtered me.
I think I have a crappy world and/or starting position. The corruption is just a bit to the right of where I started, and to my left is a large desert. On the other side of the desert is a castle where I got murdered by something when I entered it. If I go over the castle and continue going left I run into the ocean. I used a water walking potion and ran until it wore off and I don't think there is anything past it.
I have a mixed set of iron and silver armor, and gold tools. When I quit playing I remember I was trying to get to the other side of the corruption because I think I've pretty much mined every ore there is between the corruption and the castle. I have a grappling hook and the jumpy boots, so I thought I could just run and jump my way through it. That didn't work, I fell in a dark hole, I couldn't see and couldn't grab anything with the hook, so I went splat after a long ass fall (a seriously long fall, I think it was 30 seconds before I hit bottom).
The last thing I remember doing was trying to dig my way under the corruption. So when I started it the other day, that's what I did. I played for 4 hours and finally made it. I didn't bring any sunflowers to plant to stop the corruption, so I need to go back to get them. I made a little house, plopped a bed, set my spawn and stopped because I really didn't intend to play that long. This is one of those games where you think you're just going to play for a little while, and you just can't stop once you start.