[May 24, 2013, 08:21 am ET] - Share - Viewing Comments
In spite of
back in February
post-release support for Terraria
has word that the developer is planning an unexpected version 1.2
patch they say will be "the biggest addition yet" to the sandbox game. Here's a
Terrarians will encounter many new items, enemies, mechanics and
challenges, to speak nothing of bosses and biomes. A lotís been confirmed so
far. For builders, thereís furniture, materials (rainbow bricks and shadewood),
design tiles and banners (and campfires). Combat enthusiasts can look forward to
beam swords, cannons, Hammush (Legend of Maxx reference!), snowballs, shields
and traps. All tinkerers can rejoice at accessories, active and inactive
versions of every block and wire fixes and enhancements. Apparel has also
changed: vanity-wise, expect Egyptian, Eskimo, fairy and steampunk outfits;
whereas armor can now be dyed and has grown to include snow and cactus sets.
Thereíll be different mobs and variations on old ones (non-mechanical bosses
with unique AI; clown bombs wonít destroy tiles anymore) as well as appearing
with health bars (with the suggestion that the on-screen reminders be toggled).
Regarding mechanics: players will be able to automatically walk up half blocks
and one block high tiles; PvP will be tweaked; and Hardmode will undergo
changes, not just limited to the spread of corruption and hallow.
Aesthetic additions include a revamped character menu as well as rain clouds and
normal clouds. Rain wonít be a major factor in lag creation since it will be a
background effect; torches, then, being in the foreground, wonít be affected.
World generation will also see the possibility of a giant tree, along with more
flora and even stalactites. In the screenshot below, one of the first spoilers
released to the community, we can see some of the new content, which Iíll
speculate more on in a future article.
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||Re: Terraria Content Update Plans
||May 24, 2013, 17:37
eRe4s3r wrote on May 24, 2013, 15:19:Nice
Rattlehead wrote on May 24, 2013, 15:03:
Creston wrote on May 24, 2013, 14:17:That's exactly what it is.
Terraria in space?
It's actually one better because they finally changed how walking works.. 1 "pixel" block height does no longer stop you (you auto climb it) this is the ONE primary issue why I didn't like Terraria and Minecraft, they have neat concepts, destroyed by stupid design decisions.