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The Steam Forums have an update from Professor Pew, spokesperson for 4A Games, and esteemed doctor of pew-pew, who explains the situation regarding the locked field of view in Metro: Last Light, their new shooter sequel (thanks Strategy Informer). It turns out the problem is that allowing adjustable FOV would conflict with their 3D HUD (which arguably means the HUD should have been reworked, rather than FOV locked). They are contemplating their options for a long term fix, and in the meantime are planning a game update "in the next few days" to allow players to adjust the FOV by directly editing CFG files, though this will indeed mess with the HUD. Here's word:
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