[May 08, 2013, 8:27 pm ET] - Share - Viewing Comments
Activision Blizzard announces better-than-expected first quarter 2013 financial
, reporting GAAP net revenues of $1.32 billion (compared with $1.17
billion for the first quarter of 2012). The company's non-GAAP net revenues were
$804 million ($587 million for the first quarter of 2012). As for earnings: "For
the quarter ended March 31, 2013, Activision Blizzard’s GAAP earnings per
diluted share were $0.40, as compared with $0.33 for the first quarter of 2012.
On a non-GAAP basis, the company’s earnings per diluted share were $0.17, as
compared with $0.06 for the first quarter of 2012." This includes word that WoW
has lost another 1.3 million subscribers ("mainly from the East, but in the West
as well") along the way. Here are their selected business highlights:
- As of March 31, 2013, Blizzard Entertainment’s
World of Warcraft remains the #1 subscription-based MMORPG, with 8.3 million
- For the first quarter, Blizzard Entertainment had
two top-10 PC titles in both North America and Europe with Blizzard
Entertainment’s StarCraft II: Heart of the Swarm and Diablo® III.¹
- As of March 31, 2013, in North America and Europe
combined, Activision Publishing was the #1 publisher overall for the
quarter, including accessory packs and figures, with the #1 and #2
best-selling franchises – Skylanders and Call of Duty®.³
- In both North America and Europe, including
accessory packs and figures, Activision Publishing’s Skylanders Giants™ was
the #1 best-selling game overall in dollars for the first quarter of 2013.³
- For the quarter, in North America and Europe
combined, Activision Publishing’s Call of Duty: Black Ops II was the #2
best-selling title in dollars.¹
- During the quarter, non-GAAP digital revenues from
Activision Publishing’s Call of Duty franchise increased more than 100% year
- On May 1, 2013, Activision Publishing announced
that it will release its new Call of Duty game, Call of Duty: Ghosts, on
November 5, 2013.
- On April 29, 2013, Blizzard Entertainment
announced that it will release Diablo III for the Sony PlayStation® 3
computer entertainment system later this year. As announced previously,
Blizzard also plans to adapt the game for the Sony PlayStation 4.
- On March 22, 2013, Blizzard Entertainment
announced Hearthstone™: Heroes of Warcraft™, a new cross-platform
free-to-play game for Windows®, Macintosh®, and iPad®.
- On March 12, 2013, Blizzard Entertainment launched
StarCraft II: Heart of the Swarm. As of the end of its first two days of
sales, Heart of the Swarm had sold through approximately 1.1 million copies
worldwide, including both retail and digital sales.²
- On February 5, 2013, Activision Publishing
announced Skylanders SWAP Force™, the newest installment in the popular
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||Re: Activision Blizzard Results, More WoW Subs Lost
||May 9, 2013, 16:38
Darks wrote on May 9, 2013, 13:14:
nin wrote on May 9, 2013, 13:09:
Mr. Tact wrote on May 9, 2013, 12:28:
Darks wrote on May 9, 2013, 10:23:I would agree that anyone who played WoW for years (which includes myself) complaining about the Neverwinter Zen scheme would be talking out of both sides of their mouth. That does not however preclude others from criticizing the setup.
Did I understand you correctly when you said, you just canned your account and you had been paying for it since 2003?
Have you run the numbers on this? you paid around 1700.00 dollars for a game.
As far as the sanity of spending over $1,000 in subscription fees to play WoW for six years, as I did. My argument is on a per hour basis it was FAR cheaper than any movie I've gone to see in a theater. Some think that's not a valid argument *shrug*. Whatever. To me, entertainment is entertainment. It is simply a means to fill time. And IMHO, that is all there is -- filling time until you finally die.
Also, $13-$15 a month is the equivalent of buying 3 or so AAA $60 releases a year, something I think a lot of folks do...it's easy to say "OMG, you spent how much playing a MMO?!", but when you break it down, it's really not that out of sorts with any other gamers yearly purchases.
Don't get me wrong, im not complaining about anyone who pays the monthly fee. my argument is those who have done this and play F2P MMOs and complain about spending money on the game that they seem to enjoy and then bitch about it being pay to win.
That's calling the kettle black in my book.
Well, you've conflated two different complaints here. There's a difference between paying for game enhancements and "pay-to-win." WOW's monthly fee engendered no advantage to any player... It was a flat cost of entry. PTW, on the other hand, rewards money spent with an in-game advantage. It's not the size of the expenditure; it's the function the money plays in the game that matters. I don't see any hypocrisy in previuosly paying an entry fee for a game and still complaining about PTW.