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Aliens Colonial Marines Lawsuit

Perhaps inevitably, SEGA and Gearbox Software are named as defendants in a lawsuit over Aliens: Colonial Marines, the movie-based first-person shooter that met with a good deal of discontent after its recent release (thanks durandal). Polygon reports the suit was filed in the Northern District of California court by law firm Edelson LLC on behalf of plaintiff Damion Perrine, saying the game was falsely advertised. SEGA Europe has already received a scolding over how the visuals in the game did not live up to what was shown in prerelease trailers, and now this is being taken to the courts in the U.S. They offer the following excerpt from the court papers:

"Each of the 'actual gameplay' demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities," the claim reads. "Unfortunately for their fans, Defendants never told anyone consumers, industry critics, reviewers, or reporters that their 'actual gameplay' demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers."

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56. Re: Aliens Colonial Marines Lawsuit May 1, 2013, 23:22 Creston
Verno wrote on May 1, 2013, 16:31:
I never played the Caesar games, are they much more technical than SimCity games? I'm wondering whether I should pick up Anno or not.

A lot of Anno (2070 at least, no idea if it's the same in the old ones) is about building production chains, rather than building cool cities. The cool cities part is in there too, and if you get all the DLC when it's on sale, you definitely have a lot of bling that you can place around to make things look really awesome, but the heart and meat of it is really "Your people need X amount of this product, which requires Y and Z amounts of this other product and X/Y/Z amounts of factories to make. Make it." Then when you've made that, and you expand your population, your production chain is underproducing and you need to expand the production chain, but the island you put it on is already full, so you need to expand to another island, and create new trade routes, etc.

If you then take into account that there are four stages for the Eden and Tycoon people, (2 for the Techs, or 3 if you get Deep Ocean, which is absolutely recommended) and each stage has two product needs in addition to the previous stages' needs, and each product has its own production chain, sometimes 3 or 4 products large, you can see that a large part of your time is spent building production chains. (and it honestly can feel overwhelming at first, especially because you need to produce all the building materials too, and then you're building on an island somewhere, and every single time you are like 5 tons of Tools short to build that one last thing, and you have to haul that there manually, and it can be a bit frustrating at first, until you learn to just automate all that stuff by setting up a trade route that supplies all your locations with building materials.)

Not to say that creating production chains is boring, however. I personally really enjoy it, because it has an almost Tetris-like quality to it to build these chains, since a lot of production plants have fields that need to placed within a certain radius of the plant itself, (and within radius of a depot and connected to a road) and they are all different shapes and sizes, so getting them all to fit on the quirky islands can be quite challenging and fun.

Once you've got your civilization up to level 4 and are providing them with all the stuff they want, however, you can start doing major remodelling works (or just colonizing a new island) and build it with everything possible from the start, which is just cool and can lead to pretty cool cities.

I'm really quite proud of how my latest Tycoon city turned out; it has a cool corporate feel to it, very regimented, very structured, neat little rows, all extremely functional which fits entirely with the idea of Global Trust.

I'm not really very good at creating Eco cities. I have these organic cities in my mind, but I can never really manage to get them created and they always just turn into semi-weird Tycoon cities anyway. Although I did kinda like the way this particular mini-city around the Eden Monument turned out.

It's quite a different game from Tropico, but it's very engrossing and time-consuming. I'm approaching 400 hours in it, so... I definitely recommend it, but you do have to enjoy the economical aspect of games like these, because that's by far the most important thing in Anno, with the building coming in second. (and the RTS stuff a far, far distant third. It's really pretty weak, to be honest. The AI players are literally the dumbest RTS AI ever programmed and pose absolutely zero challenge.)


This comment was edited on May 1, 2013, 23:27.
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