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EA Partners to Close?

The EA Partners label is being shut down soon according to a rumor on GameInformer they say comes to them by way of "multiple anonymous sources close to the matter." This contract publishing service for indie developers was involved in the release of many successful titles, including the Crysis series, Syndicate, Brütal Legend, Rock Band, The Orange Box, and Bulletstorm. They also note that 38 Studios' Kingdoms of Amalur Reckoning was part of this program, adding: "Whether EA was owed money by Curt Schilling's studio, and if so, how much, remains unknown." They say the two high-profile games still in the works at EA Partners are Respawn Entertainments' project (Titan?) and Insomiac's Fuse, and their sources tell them this move will not affect the release of either game. They also raise the salient question of how what they describe as a "lean operation of 50 employees" that "thrived on low overhead" which "capitalizes on EA's core publishing competencies and relationships" could have been a drain on company resources.

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31. Re: EA Partners to Close? Apr 26, 2013, 07:30 NewMaxx
 
As for all this going private talk and everything...as I've said in other threads here, the console gaming industry is getting hit hard. The implication is that the big players want out, and technology is moving towards streaming and cloud gaming. I never took it further than that, but it's not difficult to do so.

We saw NBC get bought by Comcast, and it had a market cap several times that of EA, and in fact all the major publishers could fit into the value that NBC had at purchase. That's not to imply equality but rather to show that the likeliest fate for a "live" EA in the long-run is as a platform for something like Comcast. I can see it now: Quadruple Play!

Gaming is at its heart part of the media spectrum. It managed to escape the Sony-BMG style for a while, but it's only a matter of time now. I'm no Pachter but it doesn't take an analyst to see which way the wind blows. All the evidence is towards a commoditized future as a platform for licensing.

PC gaming of course is separate from this, but even that is largely 3 segments: MMO, casual, and indie. Only the indie segment is relevant to true gamers and that's going to end up on Steam...which again is pushing stream/cloud gaming. Full circle, we're right back where we started.
 
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