[Apr 23, 2013, 08:41 am ET] - Share - Viewing Comments
has comments on Splinter Cell: Blacklist
Toronto's Jade Raymond, who discusses how the series has "stayed with the most
pure approach to that stealth experience" over the years. Though she doesn't
come out and say the game is being simplified for its upcoming installment, she
does comment that there is a feeling among the executives at Ubisoft (surely
hardcore gamers) that the Splinter Cell video games could be more popular but
for their complexity: "One of the things that held it back is despite all of the
changes that have happened over the years, it's still one of the more complex
and difficult games to play," she tells them. "Even though we do have core fans
who are like, 'Oh, I want to have more of this experience,' when you play any
other game that has stealth elements, they're all a lot more forgiving than
Splinter Cell." She goes on to talk of a "broader" experience which can
allow for more of an action/game experience:
"We brought back the purest
hardcore version, which is, you want to ghost through the level and get through
it without killing a single person. Every single thing you want to do you can do
in a non-lethal way. That requires the most planning and being the most
"You can even play that in Perfectionist Mode, which means if you want you don't
have any of the added things, such as Mark and Execute, that make it easier.
"That's for those who want to plan it out and feel really smart, and, 'I'm going
to use the Sticky Cam with the Sleeping Gas and them I'm going to whistle and
the guy's going to come,' and do the full set-up."
By default, though, Splinter Cell: Blacklist offers a more "fluid, modern
play-style", Raymond explained, which helps Fisher navigate the 3D environments
without the need for as much interaction on the part of the player.
"You can climb up, do 3D navigation and jump over things without thinking too
much or pressing buttons," Raymond said.
"Sam does it automatically. The Killing in Motion, being able to Mark and
Execute while moving through the map, makes it much more accessible to more of
an action gamer."
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
||Re: Ubisoft: Complexity Holding Back Splinter Cell
||Apr 23, 2013, 17:12
|Speaking of stealth and simplicity, the new Hitman game's AI is pathetic. I played some of it on expert and had baddies standing over bodies and saying "what happened here" or something like that, then BAM they're dead.. fiber wire dead.
Then their pals show up and do pretty much the same thing.
And even when they were aware of my presence, they all bundled up together and missed shooting at me while I popped heads.
On a couple occasions they just kept firing into a wall 12 feet from me.
If I hadn't killed anyone but someone was confronting me, they wouldn't fire upon me unless I shot them, even if I had unholstered my gun and aimed it at their head.
In one instance the head of security (it was evident) caught me crouching behind him with a knife and said "that's not a toy you're holding, you know".
I proceeded to put it into his face. Fuckin idiot.
I was really surprised at how shitty the AI is.
On a positive note, the graphics were gorgeous, level design pretty sharp and ragdolls much improved from the ridiculous ones of the past games.
But seriously, WHEN are developers going to put effort into AI???
Graphics now are good enough for christ's sake