Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Ubisoft: Complexity Holding Back Splinter Cell

Eurogamer has comments on Splinter Cell: Blacklist from Ubisoft Toronto's Jade Raymond, who discusses how the series has "stayed with the most pure approach to that stealth experience" over the years. Though she doesn't come out and say the game is being simplified for its upcoming installment, she does comment that there is a feeling among the executives at Ubisoft (surely hardcore gamers) that the Splinter Cell video games could be more popular but for their complexity: "One of the things that held it back is despite all of the changes that have happened over the years, it's still one of the more complex and difficult games to play," she tells them. "Even though we do have core fans who are like, 'Oh, I want to have more of this experience,' when you play any other game that has stealth elements, they're all a lot more forgiving than Splinter Cell." She goes on to talk of a "broader" experience which can allow for more of an action/game experience:

"We brought back the purest hardcore version, which is, you want to ghost through the level and get through it without killing a single person. Every single thing you want to do you can do in a non-lethal way. That requires the most planning and being the most strategic.

"You can even play that in Perfectionist Mode, which means if you want you don't have any of the added things, such as Mark and Execute, that make it easier.

"That's for those who want to plan it out and feel really smart, and, 'I'm going to use the Sticky Cam with the Sleeping Gas and them I'm going to whistle and the guy's going to come,' and do the full set-up."

By default, though, Splinter Cell: Blacklist offers a more "fluid, modern play-style", Raymond explained, which helps Fisher navigate the 3D environments without the need for as much interaction on the part of the player.

"You can climb up, do 3D navigation and jump over things without thinking too much or pressing buttons," Raymond said.

"Sam does it automatically. The Killing in Motion, being able to Mark and Execute while moving through the map, makes it much more accessible to more of an action gamer."

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

22. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 16:03 FU
 
Pussification of video games today continues.
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo