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Bethesda Unveils The Evil Within

The Bethesda Blog announces The Evil Within is the game they've been teasing all week, making winners of all those who speculated that this was about a new survival/horror franchise from Resident Evil creator Shinji Mikami and Tango Gameworks, the developer Bethesda purchased in 2010. There's an The Evil Within Debut Trailer on IGN, a live-action clip showing we are dealing with an entity so evil it hand-crafts its own barbed wire, and word is IGN will have further details on this on Monday. No gameplay is shown (unless this is an FMV game), and no system logos are included. The game has a Facebook page, a Twitter feed, an Instagram account, and a blog on tumblr, the last of which reveals this is coming to PC as well as consoles next year:

Shinji Mikami, the father of survival horror, is back to direct The Evil Within a game embodying the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension. The Evil Within is in development for the Xbox 360 video game and entertainment system from Microsoft, the PlayStation3 computer entertainment system, PC and next generation consoles and is slated for release in 2014.

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51. Re: Bethesda Unveils The Evil Within Apr 20, 2013, 08:31 Quinn
 
Jerykk wrote on Apr 20, 2013, 05:56:
If this man knows how to write horror, he has yet to show it in my book.

"Write" survival horror? Surely you mean "design" survival horror. This is a game we're talking about, not a book or film. Survival horror doesn't need good writing. It just needs good atmosphere and the ability to make players feel vulnerable and uneasy. Gameplay first, writing second.

Yes, I guess I do mean "design". I think it's how you look at it. There's allot of writing involved in the process of putting atmosphere together. But not to sound as an apologist, I guess I mean "design" indeed.

If you look at RE1, with a mindset of the '90s ofc, it's easy to see in what horrible proportions the sequels failed in bringing horror -- the horror that makes you uncomfortable, I mean!!! -- to the genre. So like I said.. for guys like me they certainly should not mention RE in the announcement of a new survival-horror game.

 
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"Moo," she said.
And I trembled.
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