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Skyrim Development Ends; Bethesda on to "Next Adventure"

A post on the Bethesda Blog explains that Bethesda Softworks is moving on from post-release development for The Elder Scrolls V: Skyrim, and there will be no further DLC for the fifth installment in their RPG series, though they say there are still "minor updates" to be done. They speak with pride about the game's success, but say it's now time to turn their "full attention" to their next major project, which has been in preproduction up until now:

Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.

For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.

Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.

We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.

Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.

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50. Re: Skyrim Development Ends; Bethesda on to Apr 15, 2013, 19:36 jimnms
 
ItBurn wrote on Apr 15, 2013, 14:09:
FO3 was an amazing game and I liked it better than NV like many other people. It was ghastly if you were a fallout 1-2 fan and expected a clone of these, because it's a completely different game.

As for the new engine. On one hand, yes, their engine is super old. On the other, it runs AMAZING and it's getting pretty decent looking now. If they start over with a new engine, a lot of effort will be put into implementing the base system and a lot less effort will be put into adding amazing features. Also, if they reuse the old engine, but use the next gen ressources, I'm sure they can do a major leap in graphics and world complexity.

As a fan of the first two Fallout games, I thought FO3 was a good story set in the Fallout universe, but so much seemed unfinished and half assed about it. The main quest was linear, with only one set path. You had no say in what direction you wanted to go, your only option was to do as you were told, no alternatives. Many side quests were linear as well, with a few having one or more alternatives.

There were so many things wrong with FO3, it was almost as if the designers never played the originals. Whoever had the boneheaded idea to make ammo weightless should never be involved in designing another RPG again.

What Bethesda did right in FO3 was the world design, but then they failed hard with the quests taking place in only a small part of this wonderfully designed world. I love the setting of FO3 so much more than FNV. With it being so good, it still had so many little things wrong. It's been 200 years since the bombs fell, but you come across so many places that are untouched. Seriously, after 200 years you shouldn't find a convenient store fully stocked with food.

For FO4, let Bethesda pick the setting and build the world, then hand it over to Obsidian to populate it with stories and quests.
 
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