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Shadowrun Returns DRM Clarified

The Kickstarter page for Shadowrun Returns has word from Harebrained Schemes about their promise to provide a DRM-free version of the Shadowrun revival, and how this will and will not conflict with their plans to offer a version on Steam in addition to a standalone release. They explain that their license agreement with Microsoft actually requires the game and its DLC to include DRM, and while they managed to negotiate an exception to provide DRM-free editions of the game and the Berlin Campaign reward DLC for their backers, this will not apply to any other releases, so they will not be able to sell the game on GOG.com or in any other DRM-free way, and all future DLC after Berlin Campaign will be only release though Steam. So to sum this up: Kickstarter backers of Shadowrun Returns are entitled to a DRM-free standalone version of the game with editor and mod support (and future patches) as well as a DRM-free copy of the reward DLC, but if they want to purchase future DLC after that, they must install the Steam version (which is also included in their backer rewards). Thanks nin.

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117. Re: Shadowrun Returns DRM Clarified Apr 16, 2013, 20:03 Sho
 
Flatline wrote on Apr 16, 2013, 19:53:
Or are you suggesting that Hairbrained put a giant skull and crossbones at the top of their page and say "MAY CONTAIN DRM!" in 90 point font?

Oh come on, stop cranking up the volume. If you accuse others of hyperbole, restrain it yourself :). My posts should make pretty clear that I try to have a measured response to this; I don't have foam at my mouth here.

Okay, so here's how I would have liked that FAQ response to read:

"While the details are still being worked out, we hate draconian DRM as much as the next guy. This means we'll try our best to keep DRM out of our game -- however, we're working on a licensed product, and as such, we are not stewards of the brand. Negotiations with the IP owner are still ongoing, and until they are concluded, we cannot offer a firm promise that no kind of DRM will be required."

Plus they could have mentioned further up in the Kickstarter, under the infographic describing the license history, that they're still negotiating.

Basically, they should have been more upfront about the degree they're under MS' heel and the insecurities of their position at the time. That still would make it a bummer that MS decided to force DRM on them, of course -- but it would have avoided the loss of trust in Harebrained.
 
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