This "Fishing in Baku" trailer (NSFW) offers the promised full reveal for Battlefield 4, saying the next installment in DICE's military first-person shooter series is due this fall. Starting with a cinematic which seems to have a "no Russian" Kobayashi Maru quality, the 17+ minute clip then shows how this scenario came to be, segueing to gameplay footage showing hyper-realistic indoor and outdoor environments, stealth, sniping, destructible environments, vehicles, lots of flanking (by the player, if not the enemies), lots of seagulls, lots of puddles, the ability to shake off being shot by a few rounds from a mini-gun and having an entire factory collapse on you, a little field surgery, the Battlefield version of the G-Man, and more. It's apparent this is shot using the PC edition of the game, seemingly confirmed by screen prompts absent of references to those colorful little buttons that don't appear on your keyboard. The game is now being offered for preorder, which entitles purchasers to a free premium expansion pack. The preorder page also offers a few details:
Battlefield 4™ is the genre-defining action blockbuster made from moments that blur the line between game and glory. Fueled by the next-generation power and fidelity of Frostbite™ 3, Battlefield 4™ provides a visceral, dramatic experience unlike any other.
Only in Battlefield can you demolish the buildings shielding your enemy. Only in Battlefield will you lead an assault from the back of a gun boat. Battlefield grants you the freedom to do more and be more while playing to your strengths and carving your own path to victory.
In addition to its hallmark multiplayer, Battlefield 4™ features an intense, dramatic character-driven campaign that starts with the evacuation of American VIPs from Shanghai and follows your squad's struggle to find its way home.
There is no comparison. Immerse yourself in the glorious chaos of all-out war, found only in Battlefield.
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1) the first iteration of a singleplayer campaign was Bad Company. 1942, vietnam, BF2, and 2142 only included the ability to play the MP maps against AI bots. Keeping the philosophy of linear SP FPS campaigns aside for now, BF games have only been trying to create squad AI for 5-6 years, which is hard to do only because of the destruction. In a normal game, it's not hard to create AI plot points to show where they will/can move, take cover etc. when you add dynamic environments, and destruction, AI can't easily figure out to jump through the freshly destroyed wall. back in BC1 they'd get stuck all the time and just warp to the players location, it's far from perfect, but they've definately gotten alot better.
2) games *attempting* to create an emotional connection between the player and the characters on screen is never a bad thing, no matter how poorly executed. this is something that games have lacked for a long time, don't cut the developer's dicks off when they attempt to add some drama to the minutia of slugging through an SP campaign.
3) the person playing the video isn't a prostar, this is intentional. The idea is that when YOU play the game, you do it much better. also this doesn't alienate the vast majority of gamers who don't know what cover is, or what a "prone" is either. this is why god invented easy difficulty, don't hate, appreciate that you're better than them. the majority of gamers aren't super nerds like us who post on games forums who have been playing for 20 years.
This comment was edited on Mar 28, 2013, 01:20.
This thread was pretty boring till Slick got here. -Drayth