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Ships Ahoy - BioShock Infinite

2K Games officially announces the release of BioShock Infinite, highlighting the great reviews contributing to the shooter sequel's sky high Metacritic rating. Here's word:

Windsor, UK – March 26, 2013 – 2K and Irrational Games today announced that BioShock® Infinite from Irrational Games is now available for Windows PC, the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. The highly anticipated narrative-driven first-person shooter has critics raving and is the highest rated* game of the year, with perfect review scores of 10 out of 10 from Game Informer, 10 out of 10 from Eurogamer, 4 out of 4 stars from USA Today, and many more.

“Today’s the day we’ve been looking forward to. Our redefinition of BioShock is ready to be delivered from our hands to those of gamers around the world,” said Ken Levine, Creative Director and co-founder of Irrational Games. “We believe Infinite is very much a BioShock experience, but at the same time something very fresh that both fans of the original and newcomers to the series will be able to enjoy.”

“2K and Irrational Games are committed to bringing players experiences they cannot find anywhere else,” added Christoph Hartmann, president of 2K. “From the crumbling city of Rapture to the clear skies of Columbia, we’re proud to help Irrational Games bring their unique vision to players around the world.”

BioShock Infinite puts players in the shoes of U.S. Cavalry veteran turned hired gun Booker DeWitt. Indebted to the wrong people and with his life on the line, DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

*Based on Metacritic average ranking across available platforms as of March 25, 2013.

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38. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 15:42 Ray Marden
 
Based only on the early levels, they appear to be split up into specific areas (buildings, airship, market area, etc.) and the enemies walk around their given area. If they spot you, they attack and there are a finite amount of enemies, but they can respawn.

I noticed this when backtracking to unlock the first safe - enemies in one specific area had respawned and it was either based upon time or due to my having gone X many areas ahead of that one. At least early on, turrets appear static; once they are destroyed, they will not respawn with the other NPCs.

I don't get the impression that they roam outside of their designated area, but there really is not much of a reason to do so given the vertical, separate design of the buildings/levels. Likewise, I have not yet seen a NPC follow me to a new area - they don't appear to open doors/levers. Also, remember that not everybody in BI is an enemy.

Input was really wonky on my Logitech gaming mouse, but I have set the in-game sensitivity to the lowest level, turned off acceleration, and then manually increased the DPI sensitivity levels of the mouse. Afterward, I get a smooth, highly-responsive input.
I hope gaming didn't just peak until the end of the year.
Thinking this is a great game and a proper sequel to Bioshock,
Ray
 
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Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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