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Torment Kickstarter Adds Chris Avellone Goal

The Kickstarter for Torment: Tides of Numenera announces a new stretch goal for inXile entertainment's upcoming RPG, saying that Planescape Torment designer Chris Avellone will join the development team if they surpass the $3.5 million threshold, which is under $700K away with a fortnight remaining in the campaign. Word is: "At $3.5M, Chris will be joining our design team. He’ll have two primary roles. First, he will be reviewing and providing feedback on all creative elements of the game, including the story, characters, and areas. His input will be invaluable as a resource to Colin in further detailing the creative vision for the game. Second, he’ll be designing and writing an eighth companion for the game, working with Colin and Monte to craft a companion ideal for both Torment and the Ninth World of Numenera."

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34. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 18:37 PsychoMoggieBagpuss
 
Cutter wrote on Mar 22, 2013, 18:19:
Yeah, I'd like to know how everyone gets paid. Is it a pool with base salary then points on additional sales? Who's getting paid what? I'm starting to get really of leery of backing well known designers who are already rich(ish).

I was in the same boat as you cutter, but at the end of the day the games I like to play aren't being made anymore. The big publishers just aren't interested in innovating or niche groups.
When the designers and teams who made the games that captivated me (and almost caused me to fail my BEng back in the day!), are asking for money to make those types of games again, i'm going to give them the benefit of the doubt and will back them.
I may get burnt in the process, but come on, if theres a chance that I'm going to get another Ultima 7/PS:T/Wing Commander/Populous, I'm going to be all over that like flies on shite.
 
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