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Torment Kickstarter Adds Chris Avellone Goal

The Kickstarter for Torment: Tides of Numenera announces a new stretch goal for inXile entertainment's upcoming RPG, saying that Planescape Torment designer Chris Avellone will join the development team if they surpass the $3.5 million threshold, which is under $700K away with a fortnight remaining in the campaign. Word is: "At $3.5M, Chris will be joining our design team. He’ll have two primary roles. First, he will be reviewing and providing feedback on all creative elements of the game, including the story, characters, and areas. His input will be invaluable as a resource to Colin in further detailing the creative vision for the game. Second, he’ll be designing and writing an eighth companion for the game, working with Colin and Monte to craft a companion ideal for both Torment and the Ninth World of Numenera."

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31. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 17:21 Optional Nickname!
 
30% was overstated for effect. But 5% does not include other party fees associated with processing the pledges. And don't think Kickstarter doesn't out-source most of its 'work' to Amazon and 'the cloud'.

In total, the fixed fee percentages are not trivial, certainly not 30%. But it could very well be 30% at smaller amounts if it is a set fee plus a percentage per pledge.

My point was not to speculate on Kickstarter's exact take but to illuminate the fact that Kickstarter and Amazon are making a great deal of money with their single digit fees for relatively little 'work'. Does not Chris Avellone deserves as much for the very real work he will do, if you consider scriptwriting 'real work'?

To prevent confusion jacobybrandy, that question isn't personally directed at you. I think it was InBlack who was the OP.


 
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