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Torment Kickstarter Adds Chris Avellone Goal

The Kickstarter for Torment: Tides of Numenera announces a new stretch goal for inXile entertainment's upcoming RPG, saying that Planescape Torment designer Chris Avellone will join the development team if they surpass the $3.5 million threshold, which is under $700K away with a fortnight remaining in the campaign. Word is: "At $3.5M, Chris will be joining our design team. He’ll have two primary roles. First, he will be reviewing and providing feedback on all creative elements of the game, including the story, characters, and areas. His input will be invaluable as a resource to Colin in further detailing the creative vision for the game. Second, he’ll be designing and writing an eighth companion for the game, working with Colin and Monte to craft a companion ideal for both Torment and the Ninth World of Numenera."

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6. Re: Torment Kickstarter Adds Chris Avellone Goal Mar 22, 2013, 10:10 Dev
InBlack wrote on Mar 22, 2013, 09:22:
nin wrote on Mar 22, 2013, 09:11:
I doubt it just goes towards that. It's about giving people an excuse to continue pledging. They had an extremely strong start but have slowed a bit (as all KS do, esp when heavily front loaded like this one).

Well they should clear that up on their KS page, or add a few more things that they will be doing with that cash (other thank hiring Chris) because from where I stand it looks like that money is going into his pocket...
They've already explained the distance between stretches, multiple times, that it will all go to improving the game.

Every dollar helps us create a deeper storyline, add more dialogues, build more areas, add more detail, design more items and creatures, add new foci, and more.
About Stretch Goals and Funding

We’ve noted some explicit Stretch Goals, but we’ve also explained that every dollar we receive from your contributions during this campaign (including the 10% matching from $2M to $3M by @Dracogen!) will be going into the game development budget (along with reward fulfillment). I wanted to explain briefly what we mean. As more funding is available, we can make many improvements that aren’t easily described as a Stretch Goal. For example, at this upcoming milestone, George Ziets will be joining the writing team. This doesn’t just involve George. His writing contributions will allow us to increase depth and complexity, resulting in an even more branching and reactive storyline. More written content requires new art, more scripting support, and more quality assurance and iteration to polish the content. As the game increases in depth and complexity, new interface elements and features will be needed to properly communicate to you everything you need to know. George (and each writer) who contributes to the game creates more work (in a good way) for many who are behind the scenes.
All that pretty much applies to Chris as well.
We promise to you that all of the funds will be leveraged to best realize the vision we have presented. (Several in our community have expressed opinions along these lines, including GrinningReaper659 and aratuk.) We won’t be using funds from this Kickstarter to add in features that deviate from this vision. We treat the trust you have placed in us seriously, and will maintain our precise focus on creating the game we have told you about. (For example, there is no total this Kickstarter could reach that would lead us to implement multiplayer.)

Its not their fault if someone doesn't read stuff like that in the updates, or blues forums (I've quoted some of this stuff in threads here before). Also, the very update that mentions Chris, mentions that they didn't want to put him as a stretch goal until they were sure they could get him, and get him without conflicting with his other commitments (like wasteland 2 and eternity). And every bit of input he has into the design has to have additional resources devoted to it, to do the art/animation/sound for his ideas, etc.

But if you still have concerns, voice them on the comments in the kickstarter update. They often address concerns sometimes in direct replies (not always blue since there's a lot of people involved) or talk about it in the next update. While we can blither about things like this here, it won't actually do much. Talking about it there is a chance to DIRECTLY influence the game itself, and they can address things. If you have a question about it, you are unlikely to be the only one with that question and if you ask, there's probably at least 100 (or more in this project) other people who want to see the answer.

Edit: And as mentioned above by wtf_man, it also includes an additional companion. Though Chris will be doing the design and writing of it, that doesn't include the art/animation/audio etc of that companion.

Finally, if all that kinda thing and commenting/interacting directly in the kickstarter doesn't satisfy someone regarding a particular project (speaking in general terms now, not just about this one), then they probably shouldn't be backing that particular kickstarter, they should wait until its out and read reviews. Then they only are out the money if its a confirmed good final product.

This comment was edited on Mar 22, 2013, 10:29.
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