A GTC 2013 trailer from NVIDIA shows off "Face Works," some new technology they have created to render more realistic human faces. Word is: "NVIDIA Co-founder and CEO Jen-Hsun Huang shows a demo of Face Works technology running on the GeForce GTX TITAN GPU. It includes a must be seen to be believed, amazingly realistic simulation of a face in this second segment of the opening day keynote at GTC 2013." Thanks GamesHQMedia.
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
Quiboid, how many times in the game are you going to need to be this close to the face? This is perfect for talking head close ups, and then lower resolution fall backs can be used in crowds.
Btw NOIR I actually belive was a 3d digitized face. That is, the face was recorded with 3d cameras and so each polygon mesh of the face was determined and pre-recorded. I think it came out pretty good if not just a little uncanny, but the tech use useless for any on the fly animations. Also the texture rendering is half the work of being belivable. It was just awesome here. I noticed they did transluscent scattering on the ear lobes. Anyone else hate how light scattering has been around a few generations now (dx 10?) and no one uses it? They will make all kinds of glass refractions but anything more opaque then glass and they make it a solid.