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29. Re: Morning Interviews Mar 20, 2013, 14:55 jdreyer
 
Most game designers are restricted by the requirements dictated by the publisher. So there's no room for grand designs, but lots of room for smaller tweaks and innovations. The BF series has had been basically the same gameplay for the past decade, but minor design changes have added much to subsequent versions. For example, the loss of hearing if you're standing too close to tank fire in BF2 or the fully destructible environments of BFBC2. It's odd that he points to Roberts as being this great game designer when he's been following this same iterative model for decades.

That being said, there are lots of great new AAA designs coming out of major studios. Jon Shafer's XCom design was a fantastic design the diverged massively from the original while retaining the aspects that made it so fun. Dishonored, with both a unique setting and gameplay elements, was lauded. And the Shooter-ARPG BL 1 & 2 introduced a new gamestyle and was one of the first to use cel-shaded graphics. And while not from a major studio, Zeno Clash was also a great new design both in gameplay and art style.

Honestly, how many games does Richard Garriott even play?
 
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