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John Riccitiello Leaving EA

John Riccitiello is stepping down from his post as EA CEO effective March 30th, reports Polygon, saying he will be replaced on an interim day-to-day basis by Riccitiello's predecessor Larry Probst as they hunt for a permanent replacement. They have a copy of his resignation letter to the board, which suggests by its tone was requested. "This is a tough decision, but it all comes down to accountability," Riccitiello resignation letter reads. "The progress EA has made on transitioning to digital games and services is something I'm extremely proud of. However, it currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued in January, and we have fallen short of the internal operating plan we set one year ago. EA's shareholders and employees expect better and I am accountable for the miss."

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52. Re: John Riccitiello Leaving EA Mar 18, 2013, 20:12 Redmask
NKD wrote on Mar 18, 2013, 19:56:
But here's the thing: pleasing you and me isn't going to make them anymore money. In fact, if EA did what I want them to do, I can guarantee they'd make a lot less money.

Why can't a company make money by giving it what its consumers want? Gaming companies thrived doing this for decades before publishers decided to turn themselves into conglomerates. They didn't have to make every game sell like Call of Duty or have a marketing campaign that involved the Superbowl. Valve is a company who serves several different market segments well, why can't other companies? Valve is a unique and all that, we're aware but the industry has no problem copying other things and properties.

All of the consolidation in the industry over the past ten years hasn't been a good thing for the overall health, they are chasing unrealistic growth and profit targets in a downed economy. The problem is the unrealistic goals and the bloat that some of these publishers have gained over the years. I do not mind taking a lesser product if it means they will try new things again, stop pandering to the fickle lowest common denominator and if it means people can keep their jobs if a game doesn't sell 3 million units.
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