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SimCity Hacked to Play Offline?

A new video on YouTube shows the work of UKAzzer, who has (apparently) intrepidly worked out how to play the new SimCity offline with some home hacking, in spite of EA's suggestions this would be a massive, if not impossible undertaking (thanks Videogamer). Here's word:

So with a little bit of package editing within SimCity, and a little playing about in the code, it's possible to enable debug mode. I linked the activation to the "Help Center" button in the main menu for ease. Most debug features are disabled without having an actual developer's build (they have terraforming tools etc. available in the full developer build!), but a few things do still work - including editing the main highways.

Not only that - but you can edit the highways ANYWHERE - even outside of your city boundary... and even if you quit the game and log back in later, it's all saved safely on the server.

This shows that highway editing will be easily possible, AND that editing outside of the artificially small city boundaries should be very viable too.

Other things I have modded out with a quick change: Unlimited time to remain disconnected (won't get booted at 20 minutes, can now be disconnected "forever"). Population count now shows REAL figure, not the "artificially inflated" figure. My large cities have a population of about 15k now, not 100k :P

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157. Re: SimCity Hacked to Play Offline? Mar 15, 2013, 13:12 Creston
 
SpectralMeat wrote on Mar 15, 2013, 13:07:
Speaking of LAN party, if you watch that video I posted earlier, he mentions that you can build a city in Anno with a friend in coop then save a copy for yourself and continue on solo. Your friend can do the same and later on you can compare your cities and decide which one you want to continue on with in a coop game.

Yeah I just finished watching it. That part of it is great, and THAT is how MP should work. None of this forced bullshit that EA shoves up people's asses.

I'm glad Ubisoft wised up on their DRM crap. They release some genuinely cool games.


Anno is a really awesome game ones you get into it but it will take a bit of time to learn it.

It looks simple yet deep. The UI seems very intuitive and it adheres to simple mechanics for everything, but it continues those through an impressively long tech tree. I'm pretty excited to start playing it.

Creston

 
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