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EA Adds SimCity Servers; Promises Free Game

A post on the EA website by Lucy Bradshaw has the latest word from the Maxis label general manager to discuss the fairly disastrous launch for SimCity, their online-only urban planning game. She explains what's going on with the game, and promises those who have suffered through its launch will be rewarded with a free game. "And to get us back in your good graces, were going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game," she writes. "I know thats a little contrived kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. Were hoping you wont stay mad and that well be friends again when SimCity is running at 100 percent." Here's word on the current status of the game:

The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that were working fast to address.

So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta.

OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. Its working the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent.

So were close to fixed, but not quite there. Im hoping to post another update this weekend to let everyone know that the launch issues are behind us.

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114. Re: EA Adds SimCity Servers; Promises Free Game Mar 11, 2013, 10:51 Beamer
 
Agreed. Being a grunt on a set is incredibly difficult.

Someone here mentioned that video games aren't an industry that tends to afford much longevity. It's far, far worse for film. Again, go see how many movies the average boom mic tech works. Or any of the other people on the set.

Being treated like crap over 14 hour days on a job with virtually no upward mobility tends to burn a lot of people out. I'm sure some of you are nodding your head thinking that describes games, too, and it does to an extent (look at your QA testers), but the tenure for anyone else tends to be longer than Hollywood, and the jobs are easier to get.
 
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