A fourth update to the Kickstarter for Torment: Tides of Numenera has word that now that Brian Fargo owes them $100k for matching 10% of the first million dollars pledged to inXile entertainment's upcoming RPG, "Torment Superfan" Steve Dengler is matching 10% of the game's funding from $2 million to $3 million. And yes, this is already in play, as the crowd sourced funding for the game is already past 2.25 million, so they have also now added a $3 million stretch goal, which adds further MacGuffins, another secret companion, and more (the update gives quite a bit of detail on the complexity this tier will add to the game). Finally, they offer this trailer highlighting the music in the game.
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briktal wrote on Mar 10, 2013, 11:26: I'm still not sure why this game is supposed to be good. It's a second big RPG being worked on by a developer that's made 1 decent game, 1 bad game, and 1 failed and cancelled game in 10 years.
What concerns me is that the setting of this game, Numenera, is still in the Kickstarter stage. July 2013 is the target date for delivery of Rule Books and Player Guides.
So, here we are in March 2013 with not even a single printed reference to this new setting that this game will showcase and somehow this experience will be as rich and substantial as Planescape:Torment?
Ironically, It is almost too perfect that one of the originators of that well-established setting, Planescape...the one we are apparently abandoning, is the creator of this new setting.
You really could not ask for a more intricate real-life analogue to Planescape:Torment. The actual creator of the Multiverse forced to abandon it and start the process of Creation anew due to the petty acts of other differently-aligned faction heads, vying for supremacy.