This Kickstarter update for Shadowrun Returns offers a first look trailer with alpha gameplay footage from Harebrained Schemes' upcoming 2D turn-based RPG revival. Here's word on the clip, which runs nearly 20 minutes: "Remember as you watch the video that all the environments, conversations, and tactical situations you see were created using the Shadowrun Returns Editor - the same editor that will ship with the game on OSX and Windows. For us, re-energizing Shadowrun doesnít just mean making a game for you to play and enjoy (although that sounds GREAT). It means creating a set of tools for YOU to experiment with, express yourself with, and share."
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Tanto Edge wrote on Mar 8, 2013, 17:30: Half a million dollars, and they're just reskinning XCOM.
How else do you expect turn-based combat to work? This is how turn-based combat has worked since the dawn of... turn-based combat.
I expect it to work using SR mechanics?
I don't expect: new abilities with an arcade flavour (seriously, wtf is with full auto?) spell drain replaced with cool down health monitors replaced with hitpoints
No. I will not be making any comparisons between a post apocalyptic role playing game with multiple tiers of conversation, morales and paths to a futuristic tactical strategy title. I will however be drawing a large coincidental line from a futuristic tactical strategy shooter title, to another futuristic tactical strategy shooter title that recently did really really well on the market.
People complaining about it being combat focused should be more concerned about the complete lack of depth to the gameplay outside of combat.
It's going to be a decent game, I'm sure, but frankly I'm not impressed. There are cool elements, the graphics are sweet, and the concept of an editor is also cool. I also love the music which is all paying homage to the SNES Shadowrun (seriously, listen closely). Great little tactical shooter. Two million dollar Shadowrun? Meh. The curse of Gitelman reigns.