This Kickstarter update for Shadowrun Returns offers a first look trailer with alpha gameplay footage from Harebrained Schemes' upcoming 2D turn-based RPG revival. Here's word on the clip, which runs nearly 20 minutes: "Remember as you watch the video that all the environments, conversations, and tactical situations you see were created using the Shadowrun Returns Editor - the same editor that will ship with the game on OSX and Windows. For us, re-energizing Shadowrun doesn’t just mean making a game for you to play and enjoy (although that sounds GREAT). It means creating a set of tools for YOU to experiment with, express yourself with, and share."
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Cutter wrote on Mar 8, 2013, 13:12: Environmental art isn't bad but could be grittier. Character art is horrenedous. What is this? A kids cartoon? Too much combat focus. Dialogue looks poor so far. Standard Bioware G/N/E responses. So yeah, at this point I'm really beginning to regret my investment.
You'll be hard-pressed to find any RPG that doesn't have a combat focus. Even PST has a lot of mandatory combat. That said, if you listened to the narration, you would have realized that there are non-combat opportunities in the demo. The street thug fight could have been avoided if the player had enough charisma and the interior fight could have likely been avoided if the player had a disguise.
It would be boring without combat but it's another thing when that's the main focus. And the dialogue seems to be very Bioware...so far. Limited G/N/E, one or two sentence conversations because god forbid anyone should have to read some real dialogue. So far I'm not impressed. The saving grace *may* be the editor. However, that all depends on how difficult it is to use and the amount of assets involved.
Wow. You're seriously judging an entire game based off of a 20 minute alpha clip of a side mission. Why aren't you playing the stock market with that kind of predictive skill?
Tell ya what. If you don't like the dialogue in the mission... write your own fucking mission. That's what the mission editor will be for. The damn thing is drag & drop. You can finally show us how the game *should* be.
Cutter does not possessive the creativity or the imagination for anything beyond snark. A mission editor is wasted on him.