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| [Mar 07, 2013, 9:23 pm ET] - Share - Viewing Comments |
A post to the EA Forums from SimCity senior producer Kip Katsarelis explains the measures they are taking to address launch issues with the new SimCity, which include a server hotfix and a version 1.2 patch, but apparently no refunds (contrary to an early statement that said these would be offered). Word is they have temporarily cut off some features to help their servers cope with demand: Server capacity is our biggest obstacle. We launched in North America on Tuesday and our servers filled up within a matter of hours. What we saw was that players were having such a good time they didn't want to leave the game, which kept our servers packed and made it difficult for new players to join. We added more servers to accommodate the launch in Australia and Japan, and then more yesterday to accommodate the launch in Europe. As of right now, we are adding even more servers which will be going live over the next three days. And, our plan is to continue to bring more servers online until we have enough to meet the demand, increase player capacity and let more people through the gates and into the game.
Earlier today, we released a patch that temporarily cut off some features including leaderboards, achievements and Cheetah Speed to reduce data stress on the servers and effectively free up space so that we can let more people into the game. These are great features that we're proud of and we'll turn them back on soon, but our number one priority is to bring stability to our servers. This update also resolved some of the bugs and issues that have been frustrating players. You can read all about it at http://forum.ea.com/eaforum/posts/list/9341807.page
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Re: SimCity Pares Down Features to Meet Demand |
Mar 8, 2013, 09:42 |
Redmask |
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Quboid wrote on Mar 8, 2013, 09:31: The language they used, or rather the language you used. This all stinks to high heaven, don't get me wrong, but they did not admit that they're holding it back to sell it to us later. They probably will do this, but there's been no such admission. Yes they did, they admitted they were holding back the feature and there is no way they will give it away for free later on so what does that leave as an option? I'm sorry if that's not tacit enough for you but it certainly is for me.
Sims 3 + all DLC works out to like $300-400. There are going to do the same thing with this game, 2+2=4. There is no other reason to force this level of invasive DRM unless you're trying to protect an ongoing revenue stream, see D3 + RMAH. |
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