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SimCity Pares Down Features to Meet Demand

A post to the EA Forums from SimCity senior producer Kip Katsarelis explains the measures they are taking to address launch issues with the new SimCity, which include a server hotfix and a version 1.2 patch, but apparently no refunds (contrary to an early statement that said these would be offered). Word is they have temporarily cut off some features to help their servers cope with demand:

Server capacity is our biggest obstacle. We launched in North America on Tuesday and our servers filled up within a matter of hours. What we saw was that players were having such a good time they didn't want to leave the game, which kept our servers packed and made it difficult for new players to join. We added more servers to accommodate the launch in Australia and Japan, and then more yesterday to accommodate the launch in Europe. As of right now, we are adding even more servers which will be going live over the next three days. And, our plan is to continue to bring more servers online until we have enough to meet the demand, increase player capacity and let more people through the gates and into the game.

Earlier today, we released a patch that temporarily cut off some features including leaderboards, achievements and Cheetah Speed to reduce data stress on the servers and effectively free up space so that we can let more people into the game. These are great features that we're proud of and we'll turn them back on soon, but our number one priority is to bring stability to our servers. This update also resolved some of the bugs and issues that have been frustrating players. You can read all about it at http://forum.ea.com/eaforum/posts/list/9341807.page

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64. Re: SimCity Pares Down Features to Meet Demand Mar 8, 2013, 08:56 Undocumented Alien
 
When EA buys a developer, everyone needs to quit pretending that the publisher and the developer are different entities.

This isn't Maxis failing you. Maxis no longer exists.

This is 100% the same with Activision and Blizzard (i.e. Diablo 3).

Yes, there were requests for an Auction House/Trading Post from Diablo players. They could have just keep that at the online only B.NET level and still provided a Offline SP Mode like they always did. But noooooooo, Activision saw that Diablo had a HUGE fanbase and said.. "Hmm, yes... we'll give them an Auction House alright, a REAL MONEY Auction House that we get a cut of.... and to make sure we get the most ROI out of it, EVERYBODY has to be online to play.... MWUUAHAHAHAHAHA!!!".

So we know why Diablo 3 is always online, for SimCity it must be about control (DRM). Its a shame that both companies have taken games with strong roots in SP and a large fanbase and held the games hostage, only thing we can do is stop supporting them as hard as it is. I know that I won't.
 
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