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| [Mar 07, 2013, 10:09 am ET] - Share - Viewing Comments |
The GeForce Forums have a statement from NVIDIA about how they are working "as quickly as possible" to address performance and stability issues being reported when playing the new Tomb Raider game on their hardware (thanks HARDOCP). Here's word: We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.
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| 21. |
Re: GeForce Tomb Raider Fixes Inbound |
Mar 7, 2013, 12:14 |
PropheT |
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born2expire wrote on Mar 7, 2013, 12:04: I can't belive Im the 18th comment and the first to mention all the damn QTE's. They completely ruin the game, it WOULD be a decent game without them, but I can't stand QTE's and there is just so many of them. There aren't many of them at all. I'm getting to what has to be near the end of the game and I can count the times I've had to do a QTE on one hand. There are a few near the beginning and then they more or less just stop completely for the bulk of the game.
I have a 670 and turning off Tesselation completely stopped the crashing I was getting, although the game wouldn't start at all until I unchecked "exclusive fullscreen" in the options menu as well. Eventually had to turn off the TressFX hair, too, since the performance hit was pretty incredible with it turned on. |
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