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Dead Space 4 Cancelled?

Videogamer.com reports development of Dead Space 4 has been cancelled by Electronic Arts (though a next installment in the shooter series has yet to be announced) based on poor sales of Dead Space 3. They attribute this unconfirmed rumor to "a source familiar with the unannounced project" speaking on the condition of anonymity, who tells them the game was in preproduction at Visceral Games, and that a small team at Visceral Montreal was working on prototypes for the project. Their source says Visceral Montreal was closed as a result of the game being cancelled, which supports a report from a couple of weeks ago where a former Visceral Montreal employee claimed the studio's entire staff was let go. They contacted EA for comment, and were told the company does not comment on rumor or speculation (except when they chose to).

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42. Re: Dead Space 4 Cancelled? Mar 5, 2013, 13:17 Beamer
 
Flatline wrote on Mar 5, 2013, 13:14:
Beamer wrote on Mar 5, 2013, 10:17:
Sempai wrote on Mar 5, 2013, 10:10:
The games business is a giant cluster fuck.
This news makes me want to cry because i enjoyed the hell out of this series, even three.

Something needs to change in this industry, these giant publishers need to go away and the model needs to find a way to be reborn.
The sheer amount of abuse and burnout in the industry is telling.
I respect these teams so much, and yet publishers like EA treat them like disposable dogshit.

This business needs a union of some sort that will protect these people from this constant and never ending abuse. I don't know..i don't have the answers..

A union isn't the answer. A union will get you what Hollywood has - contract workers rather than employees. That's even worse than what we have now.

EA isn't as much of a problem as they were, anyway. They do far less buying and razing awesome studios these days. They don't have the buying power, but I think they've learned that lesson. A bit.
The issue now is more just a function of no one understanding what to do about how much it costs to make a game with cutting edge graphics. Most studios decided the way to handle that is by reducing single player to 6-7 hours.

It isn't just games dealing with this, either. Look at Hollywood now. The most expensive movies of all time are the ones heaviest with CGI - movies like Oz Great and Powerful which is 100% greenscreened cost over $200MM. Nuts. And then the artists doing those effects get laid off and the studios get closed weeks after winning awards.
Don't know the answer. Industry leading computer visuals are just extremely expensive...

Next Gen needed to be about streamlining the production pipeline and really focusing on creating tools that work with the console/platform to reduce the time required for game creators to make content. Instead, we're chasing higher and higher graphical fidelity, and at some point we're going to hit a weird equilibrium where we *can* make better looking games, but it'll simply cost *way* too much to make games at that high of fidelity.

We're starting to see that now actually I think. My gaming laptop is a year or two old now, but it still runs pretty much *everything* I throw at it. I figure that Crysis 3 would run like shit, but there's not many games focusing on that level of graphical fidelity. I'm looking at my steam list of current games and most of them back off of that level of absurd level of detail in favor of artistic liberties, and look the better for it.

I agree.
Whoever creates the easiest tools has always won, but we need a huge jump in ease or automation in the next gen.
 
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