[Feb 28, 2013, 08:27 am ET] - Share - Viewing Comments
A new patch is now automatically available in the Windows edition of Crysis 3
, updating the first-person shooter sequel to version 1.1. MP1st
) offers notes on this patch, which is coming soon to the console editions, as well as word on a smaller "Data Patch B" that's already live for all platforms. Here's word on what these patches do:
- Fix for users getting stuck in the Pinger
- Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam
- Fix for crosshair becoming invisible after certain actions
- Fixes for squads joining and disconnecting from servers
- Fix for players being unable to fire or reload occasionally
- Fix for users occasionally being able to hear VTOL damage siren constantly
- Weapons retrieved from the ground now have the correct attachments
- Fix for players getting stuck if ripping HMG off VTOL during destruction
- Fix for being unable to detonate C4 after host migration on consoles
- Fix for game not ending correctly if last opponent triggers a host migration
- Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades
- Fix for relay in CTR becoming stuck if picking up relay during shotgun reload
- Fix for icons disappearing occasionally in CTR
- Fix for players occasionally spawning with wrong loadout in Assault (PC Only)
- Last Man Standing no longer displayed in Hunter for players that have just died
- Fixed issue with teams during host migration in Hunter/Assault
- Significant optimisation to Medium detail settings (PC Only)
- Particle optimisation (PC Only)
Data Patch B
A “behind the scenes” update that will automatically download when entering multiplayer.
- Melee whilst sliding damage reduced to match patch A’s melee damage
- Typhoon mid range damage reduction
- Bow sensitivity reduced to match Assault Scope values on PS3/X360 as they have similar zoom values. PC remains as before
- SCAR+Laser long distance effectiveness reduced.
- Threat Awareness module levelling targets reduced to 3/10 enemy C4′s destroyed
- Potential fix for “Incoming!” Skill Assessment not levelling up correctly
- Fix for Social Challenge skill assessments not being tracked correctly
- The bottom left of your multiplayer screen should read “[ ONLINE ] [ PATCH_B ]” indicating that the update has been applied. If not, re-enter multiplayer until it is present.
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||Re: Crysis 3 Patch
||Feb 28, 2013, 13:11
eRe4s3r wrote on Feb 28, 2013, 12:40:
Well I haven't played the later Alien parts, he said there is nearly no feedback as to what constitutes a good hit or not. Especially in a level that's dark (Guess there is such a level?) He said there was no way to tell whether you even hit an enemy. Unless you used the bow.. and once the aliens appear that was my impression as well. You could empty an entire mag at them with no clear hit or damage feedback. Aiming at the head in high grass was also not really possible
From what I saw in the first 3 hours (including that completely terrible tower and I think something with aliens in high grass and that distortion device.) These sections were imo the worst of any game I ever played. If I could play the game without enemies.. I would It is extremely pretty. By far the prettiest game out there. But as a shooter.. I think it would not be worth to buy it just for that. He played on hardest difficulty by the way. Enemies definitely did not die from 1 hit.
And speaking of AI, the AI is not as bad as i thought it would be. In fact most of the time it handles your fucking up being stealthy extremely well and swift.. usually means reload.
Also .. Checkpoint saves (sometimes quite far apart).
Ahh ok, I actually can agree on hit feedback, humans react to it, the alien creatures more so just jump around and not much else. I was actually somewhat impressed with the AI, especially dealing with the player being stealthed, the AI will blindly take shots at where it last saw you, or actively start to search for you and call for backup when it's getting it's ass kicked.
My only complaint about the singleplayer is you really have to raise the difficulty level for it to be a challenge. Being able to go in and out of stealth on a whim would do that to any game though I think.
I thought it was worth full price, competent AI, excellent visuals, lots of different multiplayer modes (Crash being my favorite so far) Obviously ones millage will vary but I'm having a lot of fun with this one and didn't like the previous two titles in this series.
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