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Guild Wars 2: Flame and Frost - The Gathering Storm Launches

The Guild Wars 2 website announces the addition of new content with the release of The Gathering Storm, the second installment in the four-part Flame and Frost series of updates for ArenaNet's MMORPG. This page has an overview, while the new Game Update Notes have full details on what this adds. This is a fairly enormous patch, offering balance changes, bug fixes, and new features such as the first trial pass at their event scaling system, in addition to the new content. The patch also adds two-team rated PvP play, a new PvP map, the choice of daily achievements, and more.

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9. Re: More Big Picture Details Feb 27, 2013, 13:50 Zadig
 
Endo wrote on Feb 27, 2013, 11:48:
HorrorScope wrote on Feb 27, 2013, 11:43:
Jivaro wrote on Feb 27, 2013, 11:24:
HorrorScope wrote on Feb 27, 2013, 11:02:
I like the game. But man Anet lost all good will they built up with me during GW1. To me it's like it's not even the same company anymore. They were bought once by NCSoft and their biggest shareholder is Nexon. It just doesn't feel right, the direction they took, to me they turned their backs on their own words too many time already. I cannot trust anything they say on their site, too much is just wrong as if they are clueless.

Can you give a few examples? I have always looked at Anet as perhaps the only sane part of that whole NCSoft family tree. Is there some specific situations you are referring to that I am (probably) oblivious of?


Many things in their manifesto (which I'm positive they'll never do again) have been broken.

#1 is horizontal loot progression promise and now we have vertical. And on top of that calendar controlled vertical with the laurels. Then they just added a gob of ectos to get your ascended earnings in addition to calendar controlled laurels. All from a customer that swore to hell and back that this game will not be vertical and not be a grind. There is a fair argument it' one of the grindiest now.

Diminishing Returns. Does any other mmo even have such a thing? And if you do have it on you because you are working an area too much, why not an alert us if we are hitting it? It leaves you wondering... Am I being penalized now? Because loot is crazy stingy in this game.

Things like Fractals were introduced and the only place to get ascended items for months. Which meant a lot of people stopped open world venturing and all became stuck in an instance now going for the best items. Completely against their vision for GW2. Instance Wars 2!

Nov 15. All bosses REALLY will drop loot now... They didn't, not even close. They were called on it and wouldn't quickly fix it, nor even acknowledge. We'll have to see if yesterdays patch fixed that. We had a laugh when we read that as a group.

Open World vs Dungeon difficulty, can something vary more than that. One is brain dead easy, the other is we take all the baddies in the open world and multiply their HP's x25... So unfun, it's punishing. Very few %'wise can run dungeons at level. Most get their level 80's and then run lower leveled dungeons. Whoever deigned/balance these should be pink slipped.

Culling, the more they change it the more you want the original code.

WvWvW, is anything ever going to happen with it?

Accumulating Jan/Feb and now Marches... They are supposed to equal the size of other games expansions. March is going to have to be a killer to live up to that whopper. I'm sure it will fizzle enough.

I hope that is enough to start with.

The thing is I do like it, but it's sloppy, seemingly unorganized which was everything GW1 wasn't to me. That was tight from day 1.
Yeah, all that and more. Coming from GW1, I was fairly disappointed with GW2 from day one. But I gutted it out, until it became obvious they were going to go with vertical progression on gear. I can forgive a lot of mistakes, but not that.

I quit and uninstalled.

I'm in the same boat. GW was successful because the intentional lack of leveling and treasure hunting meant the world could grow horizontally and wouldn't be filled with useless content. Never any embarrassing PVE ghost towns and PVP was actually fun and accessible for people with jobs.

As soon as I read they were going to raise the level cap to 80 for GW2 I realized they didn't understand their own success. I expected Funcom to screw up a horizontal world with The Secret World, but I'm surprised and disappointed that Arenanet did the same with their own sequel.
 
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