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No Diablo III PC/PS4 Play

A post to the Diablo III forums by Blizzard community manager Vaeflare confirms presumptions that the recently announced version of Diablo III for the recently announced PlayStation 4 will not have any sort of cross-platform operability with the Windows edition of the action/RPG sequel:

While we think cross-platform play would be awesome, there are currently no plans to allow connectivity between PlayStation Network and Battle.net (this is pretty standard for most games that have PC and console support). As a result, the characters on your Battle.net account and PlayStation account will also remain separate.

In terms of allowing an analog controller hookup for the PC, we donít have any plans for that kind of support right now. Similarly, since Diablo III for console was designed with a controller in mind, the PlayStation version of Diablo III will not support USB mice or keyboards.

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36. Re: No Diablo III PC/PS4 Play Feb 26, 2013, 11:43 Verno
 
theyarecomingforyou wrote on Feb 26, 2013, 11:36:
I played it from release and never considered it to be dumbed down by consoles. Considerations were made for controller but controllers are an important part of modern PC game design, much in the same way that joysticks used to be. The reality is that most interfaces are poor, regardless of whether a game is released on console or not - TW2 interface was a HUGE improvement over the PC-only original game; the STALKER interface was terrible, etc. I dislike consoles because I think they offer a poor experience and terrible visual quality in comparison to PC but I don't blame them for everything wrong with PC gaming like some people around here do.

I played it too and I opened my inventory a lot which wasn't fun with a mouse and keyboard because it designed for gamepads. Regardless that's really a different argument though. People are talking about not just controller considerations but game mechanics potentially being affected which I think is a fair consideration.

As for accommodating gamepads on the PC, I don't see anything wrong with it per se but I think you can't compromise the primary input of the target platform too much in the process. Thankfully some devs have recognized there are pros and cons to both approaches and accommodate it properly in design rather than trying to "fix" it in post which is what happens too often.
 
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