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Op Ed

Follow-ups to to this. Thanks Joao.

Ars Technica - Sorry to say it, but keyboard and mouse are losing the FPS market.
Let's start with the current best-selling franchise in all of gaming: Call of Duty. The best console-specific data I could find for the series of late was first-month sales statistics for Black Ops released by NPD back in 2010. Apparently the game sold 8 million copies on the PS3 and Xbox 360 combined and less than 400,000 on the PC. Even if the unreported digital sales on the PC were ten times as strong as those at retail, and assuming that PC piracy added another 50 percent on top of legitimate downloads, that would still mean there were roughly four console players using a controller for every three playing the PC version in the game's first month. That adds up to a deficit of millions of people for the mouse-and-keyboard crowd, and one that's likely compounded by other Call of Duty games.

Rock, Paper, Shotgun - Mouse & Keyboard Still A Major Player In FPS Market.
Obviously Orlandís maths here is entirely fictional. But letís play long with it. Itís critical to understand that the stated 400,000 really is just those sold at retail, into a PC market in the US and UK thatís strongly dominated by online sales (either by design or necessity, since finding a PC copy of a game in a shop is quite the trial). Itís reasonable to imagine it represents just a fraction of the real sales, so letís go along with the guesses. Without piracy, weíve got the PC representing, er, half the sales of the consoles combined. So that would be a roughly even split, a third each. (Iím sure thatís not realistic, but hey, these are the numbers being used to prove the PC is irrelevant to shooters!) Tack on our piracy and weíve now got a huge majority of FPS players choosing the PC over either the 360 or the PS3. Even allow the two consoles to be added together, to truly get a representation of the methods of controls, and the estimate here is that 3 out of every 7 players is on mouse/keyboard. 43%. Almost half. And thatís despite everything mentioned above regarding the mainstream explosion of the console. Good grief, the PC is a massive force in FPS, and the Bungie comments couldnít be more wrong! Iíd say with this information, itís pretty damned hard not to argue with Jones.

Gamasutra - What are video game previews for?
Preview culture is of dubious merit to the games industry, too. These events are expensive. Publishers pay for venues, travel, accommodation, food, fancy USB keys full of assets, pens, messenger bags, swag. I don't believe the common complaint that this stuff sways writers -- we often get so much of it that we don't care to have any more, have been doing this long enough that a branded squeak toy isn't going to make us feel unduly positive.

But is all that cost worthwhile to the publisher as budgets skyrocket and staff cuts are everywhere? Is the lost time worthwhile, for devs who are tasked with frantically cobbling together stable pockets of preview build, pre-rendered trailers, media rehearsal, when they might rather be making their game?

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57. Re: Op Ed Feb 20, 2013, 06:41 Beamer
Jivaro wrote on Feb 19, 2013, 20:54:
You have an amazing ability to read exactly what you want to and nothing else Beamer. In the same paragraph that I stressed not being awkward or uncomfortable you envision using a mouse, hunched over, on a coffee table. I said it wasn't expensive and yet you try to use cost as a factor. That is just arguing to argue at that point. I mean, I am not even one of these console hating PC master race people and somehow you drag that bit of crap into it.

Seriously man, browse the web a bit. I think you might be surprised what you find out there. Pro tip: Nothing like mousing, hunched over on a coffee table or on your ass is what I am referring to.

I am not doing furniture shopping for grown ups here, lol...I am trying to do the damn Neverwinter alpha Cutter gave me! This stuff isn't exactly hidden. Hell, we have had people link some of the more basic stuff on this very site before.

Example This isn't mine...I can't seem to find a link to mine at store site, but this is the website that someone linked here at Blues a few months back. This particular link goes to one of the simpler coffee tables that basically covers storage and ergonomics for a cheap price, but isn't exactly a looker. When I bought mine there was an oak table that looked much sturdier and had some hide-away storage that my wife liked because it allowed me to put all of the extra equipment somewhere out of sight. Only part of mine raises up so that the rest of the table can be used for drinks/food/etc. The rest of the site has some other things, chairs etc, as well as more options for the tables. If you want cheaper or modular, Ikea has a section...I personally am not a fan of the looks of that stuff though. Google for more. Back to Neverwinter!!

edit 2: If you are absolutely convinced that keyboard and mouse gaming can't be done in the living room in a fashion that is stylish, cost effective, and comfortable... *shrug*... ok. Your loss. I am loving it.

You haven't elaborated how this coffee table helps, though. I asked, repeatedly, if it was an extension one.

Finally you show that yes, it is.

How hard is it for you to understand that those simply aren't an option for many people? And, even if it was, it's still not something everyone will have.

For fuck's sake, if you want to use that to mouse and keyboard hook a goddamn PC up to your TV. I can't even understand why that's so hard. This board repeatedly says that's an easy thing. It repeatedy says that a mouse and keyboard is superior. But when someone tells them to use that option they get angry.


Plus that coffee table is ugly. Some people have rooms already pretty nice with matching furniture that can't accomodate that. Some play in their bedroom. Hell, I've seen people play in their cars. That's the wonder of consoles - they simply need a TV.

It's fucking mind blowing. Everyone here says that m+k is so obviously superior but when developers acknowledge that you throw a shitstorm and demand to be able to use it on devices most of you making these demands disparage as locked down underpowered pieces of shit. And then you wonder why developers don't bend over backwards to let you ruin the experience for the millions of people enjoying it.
"Hey, Taylor Swift? We know your fans love you, but there's like 10,000 people out there that love Converge, so on your next album how about we add about 30 seconds of their style into the middle of every single?"
Music for the discerning:
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