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DayZ Update

The DayZ Blog has an update on what the team behind the upcoming standalone zombie game based on the Arma II modification has been up to over the past couple of weeks. Word is Bohemia Interactive has expanded the development team, that internal closed multiplayer testing continues, and that their lead programmer continues the process of revising the game's architecture to use the client/server model. They also discuss the inventory system and art, and in looking forward to the game's release, and in answer to questions about clothing choices, say users should expect new content releases every week.

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13. Re: DayZ Update Feb 17, 2013, 08:41 JayDeath
zombiefan wrote on Feb 17, 2013, 00:20:
DayZ was a fun distraction, but the engine is shit.

Not the zombie apocalypse game that I'm still waiting for. I want barricading, scavenging, and a dynamic that allows for people to team up; not shoot each other dead the second they see one another. DayZ had that at the start, until everyone decided fuck everybody else. They need to work out the cooperation mechanic before I sign on. I want PVE and GVG (groups vs groups).

There is a game in the works called State of Decay that sounds like it will have fortifications to build and defend.

I am still playing the DayZ alpha and loving it. I have almost 400 hours logged and I can't seen to stop playing it. The game gets really fun when you team up with other players. Also, when you accept that fact that 99% of the ppl you come across will shoot first and ask if you are friendly later, the game becomes even more of a survival quest and more fun, imo. I am so excited for the standalone!
Steam: BenRichards

I've decided to stop preordering games this year.
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