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| [Feb 12, 2013, 9:14 pm ET] - Share - Viewing Comments |
Forbes - Conan O'Brien, Hitman, And Ludonarrative Dissonance In Video Games.
Basically each of his jokes says something profoundly important about games whether or not he realizes it, and this is (I suspect) mainly because here we have someone who doesn’t play video games at all playing one and simply speaking his mind. The conceit of many video games these days is that you can get away with bad writing and preposterous narrative choices simply because it’s a game.
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| 9. |
Re: Op Ed |
Feb 13, 2013, 09:55 |
Slick |
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i posted a reply on the forbes comments section, Nick Adelson, i'll repost here:
May I retort?
As an avid PC gamer and member of 20ID [url]http://www.20id.org/[/url] One of the longest running, and most accomplished teams in PC gaming history, I should point out that LudoNarritive is culturally pre-requisite to videogames.
If it feels too real, if it emulates real consequences, if it was a true mirror, then it would be a military grade simulation costing untold millions . Video games are currently amongst the most sophisticated pieces of living software, and along the design process there are checks made to keep it in the realm of a “game”. This is fundamental to game design. The mechanics and inner workings of a system are entirely circumstantial to the game.
I would expect that in a game of chess a knight could easily slay a king, queen or pawn, however a “tower” would present an insurmountable obstacle for a lowly knight, how would one defeat the other? Through game mechanics.
IRL, In real life, in a similar situation, i might be able to perform an action which would make my task easier, more efficient, more natural. But often these actions would break what we call “game balance”. There is a reason when i am mounted in a turret atop a humvee which has modified armor shielding my backside, that there is a tiny bit of my head pops out the top. In real life i would simply slink 2 inches lower in the canopy, but instead i make an incredibly small high value target for the opposing forces. Rock, Paper, Scissors taken just as literally would be equally broken, yet it symbolized the balance which game designers strive to achieve. |
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