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| [Feb 12, 2013, 9:14 pm ET] - Share - Viewing Comments |
Forbes - Conan O'Brien, Hitman, And Ludonarrative Dissonance In Video Games.
Basically each of his jokes says something profoundly important about games whether or not he realizes it, and this is (I suspect) mainly because here we have someone who doesn’t play video games at all playing one and simply speaking his mind. The conceit of many video games these days is that you can get away with bad writing and preposterous narrative choices simply because it’s a game.
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| 8. |
Re: Op Ed |
Feb 13, 2013, 09:18 |
Orphic Resonance |
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ludonarrative dissonance?? wtf
The term "ludonarrative dissonance" was coined by Clint Hocking, a former creative director at LucasArts (then at Ubisoft), on his blog in October, 2007. The neologism "ludonarrative" is a portmanteau of ludology and narrative, and is now an essential concept in videogame theory.
The idea refers to conflicts between a video game's narrative and its game play. Clint Hocking coined the term in response to the game Bioshock, which promotes the theme of self-interest through its gameplay while promoting the opposing theme of selflessness through its narrative, creating a violation of aesthetic distance that often pulls the player out of the game.
On a more concrete level, ludonarrative dissonance may simply refer to logical inconsistencies between narrative and game play. Video game theorist Tom Bissell in his book Extra Lives (2010) notes the example of Call of Duty 4, where a player can all but kill their digital partner during gameplay without upsetting the built in narrative of the game. wow didnt know abstract game philosophy was that intense |
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