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Obsidian on Fallout: New Vegas 2 Prospects

Obsidian CEO Feargus Urquhart comments to Rock, Paper, Shotgun on the possibilities of revisiting the Fallout series after the studio created the well-received Fallout New Vegas. He expresses enthusiasm for returning to the property the former Black Isle developers helped originate, though also notes that the current "disruption of the industry" caused by the life-support phase of the console cycle is an obstacle to making deals with publishers, in spite of their friendly relationship with Fallout owner Bethesda Softworks. Caution aside, he discusses how it would make sense for them to create another west coast version of the Fallout setting, since they are a west coast studio. RPS caps this by paraphrasing a response from Bethesda's Todd Howard, who expresses cautious enthusiasm for another spin of the New Vegas wheel. They promise to publish their complete interview with Urquhart "very, very soon." Thanks nin.

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48. Re: Obsidian on Fallout: New Vegas 2 Prospects Feb 12, 2013, 23:40 Jerykk
 
None of this changes the fact that once you are 2 hours into the game, you can now roam freely without even worrying about the deathclaws... and then the difficulty and challenge never ramps up. Am I the only one that finally went to finish the storyline and one shot the last guy in the Legion camp with a melee weapon?

Did you play the game on Easy or something? On Very Hard (in addition to Hardcore mode), Deathclaws remained a serious threat even after 80 hours of play. And I believe Lanius took 11 headshots with an Antimaterial rifle before dying. The only easy way to kill Lanius is to dump a ton of explosives on the narrow path leading up to him, shoot him to lure him down and then watch him vaporize instantly.

If you didn't play on the highest difficulty, you really have no reason to be complaining about difficulty.
 
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