A new podcast for Rise of the Triad discusses Environmental Art and Design in the upcoming shooter remake, hearing from some of the artists involved in the game's production. Podcast #3 is accompanied by Developer Blog #3 which covers the same topics, and offers some concept art as a visual aid. The main topics include the concepts behind modular environmental design, and the challenges of recreating classic ROTT maps for the modern remake.
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descender wrote on Feb 11, 2013, 20:56: How do those games you listed actually qualify as new ideas?
CoD/BF/FarCry/Serious Sam... all sequels to niche but well established styles of FPS... which you rattled off along with the games. BL2 is the third or fourth attempt at first person loot grinding (calling these games ARPG is just depressing). Where are the new ideas there?
Better production and graphics don't equate to new ideas in my eyes.
My original point was that the child who originally posted suggests this game is somehow an "old school shooter". What does that even mean? Does it simply mean "just like the old one"? All of the old FPS games had extremely different feels and play-styles to them, so grouping together as some style to be replicated now seems odd.
If he meant, as you put it a "mindless shooter", then what is that? Mindless is a word justified only by your level of involvement, or commitment to achieving something at a high difficulty. There is nothing mindless about trying to beat something like SS3 on the highest difficulty levels, especially in co-op. Any of these games can be played in a mindless fashion, though your level of satisfaction may vary.
ROTT is from the 90s. None of those games and their gameplay styles existed in the 90s. The attributes of such a game:over the top shooting, you carry 9 or 10 weapons all the time, game play is fast, there are usually secret areas, envs are not destructible, weapons are variations of real weapons but usually have some fantastical elements as well, "chapters" often end with a boss battle, etc.