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New Wolfenstein Game?

A clue that a new installment in the Wolfenstein series of supernatural World War II shooters is underway was discovered by Polygon, making a case that the game is in the works at Machinegames, a developer acquired by ZeniMax in 2010. They report a cache of Julian Beeston's website where the composer's résumé lists "ADR Engineer, Production Sound" on a Wolfenstein project in development at Machinegames. They also note that it has already been announced that Machinegames, a Swedish developer formed by vets of Starbreeze, "is working on an unannounced project for ZeniMax publishing subsidiary, Bethesda Softworks, that is being built on id Software's revolutionary id Tech® 5 engine technology." Thanks Gamer's Hell.

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30. Re: New Wolfenstein Game? Feb 10, 2013, 08:56 netnerd85
KS wrote on Feb 10, 2013, 08:31:
I'm gonna go out on a limb and predict it has limited buttons and powers because that's console design and all games are driven by that, making it unrecognizable to old-school.

Please let high-profile fails of recent years wake people up. Duke Nukem, DC Universe Online, Dragon Age 2, are we learning, yet?
Yes. You don't know what you're talking about? What did I win?

360 controller: 4 buttons on D pad, 2 analog buttons, 2 triggers, 2 shoulder button and 4 traditional buttons. Total of 14 buttons.

Keyboard: q, e, f, g, ctrl, c, z, x, shift, tab, mouse 1, mouse 2. Total of 12 standard buttons.

What about WASD? they are for movement. Mouse scroll is not a button either.

It's not a matter of buttons. It's more about the interface and how you interact with it. You don't need any more or less buttons for a game. More often with console games you have combo controls. Something that is almost never used on a computer.

Just because a game is on the console doesn't mean it it limited by control buttons or in game abilities.

Most FPS games are very basic in controls and abilities.

So, what are you talking about?
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