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| [Feb 08, 2013, 9:44 pm ET] - Share - Viewing Comments |
The Bethesda Blog announces the RAGE Tool Kit is now available on Steam for those that want to work on modifications or other new content for RAGE, id Software's recent first-person shooter. Here's word, which notes these are "complex and aimed towards 'technically sophisticated and adventurous' modders": Later today on Steam we will be releasing the official tool kit for RAGE – the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.
Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.
Welcome to the RAGE Tool Kit
RAGE Tool Kit FAQ and EULA
To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit).
On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.
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Re: RAGE Tool Kit |
Feb 9, 2013, 15:32 |
Beamer |
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Fion wrote on Feb 9, 2013, 15:13: It seems to me the one and only reason for the texture issues in Rage is the simple fact that thanks to Bethesda, it was a console-focused game. The texturing technique relies even more heavily on available memory than traditional texturing, and with consoles that resource is thin at best. So the quality of the mega-textures over-all was reduced 'specifically' to make the game playable at high framerates on consoles.
I think if we see a PC focused game using the technique, we'll really get to see the technology shine. Even in Rage IMHO the graphics were largely amazing, the gameplay was very tight and the animation system was revolutionary. The only thing I didn't like about the game was the cut-off ending. And you know this was due to Bethesda and not id... how?
Given what others are saying about Carmack's interests, it's pretty much impossible to tell what was id and what was the publisher. Is Carmack really uninterested in PC? Then it was probably id. Is that not true? Then maybe it was id, maybe it was the publisher. |
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