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| [Feb 08, 2013, 9:44 pm ET] - Share - Viewing Comments |
The Bethesda Blog announces the RAGE Tool Kit is now available on Steam for those that want to work on modifications or other new content for RAGE, id Software's recent first-person shooter. Here's word, which notes these are "complex and aimed towards 'technically sophisticated and adventurous' modders": Later today on Steam we will be releasing the official tool kit for RAGE – the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.
Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.
Welcome to the RAGE Tool Kit
RAGE Tool Kit FAQ and EULA
To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit).
On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.
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Re: RAGE Tool Kit |
Feb 9, 2013, 14:25 |
theyarecomingforyou |
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netnerd85 wrote on Feb 9, 2013, 13:57: Is this it? If that is the type of thing you guys are talking about, thats fucking pathetic. Yeah, that's what we're talking about - except most were a lot more obvious than that. And you're right, it is pathetic that a modern game would implement them so crudely. Everywhere you went there were invisible walls preventing you from going where you'd be able to in any other game. No other game I can think of featured invisible walls so obvious and so numerous - not even games like Half-Life, released over 14yrs ago.
Was it a big deal on its own? No. Combined with all the other shit? Absolutely. id Software has absolutely no idea what constitutes a good first person shooter any more, despite them effectively creating the genre. It's rather sad. |
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