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| [Feb 08, 2013, 9:44 pm ET] - Share - Viewing Comments |
The Bethesda Blog announces the RAGE Tool Kit is now available on Steam for those that want to work on modifications or other new content for RAGE, id Software's recent first-person shooter. Here's word, which notes these are "complex and aimed towards 'technically sophisticated and adventurous' modders": Later today on Steam we will be releasing the official tool kit for RAGE – the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.
Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.
Welcome to the RAGE Tool Kit
RAGE Tool Kit FAQ and EULA
To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit).
On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.
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Re: RAGE Tool Kit |
Feb 9, 2013, 14:23 |
Redmask |
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No, that's just cherry picking a small one. There are many and they're all over the place. I don't have the game installed anymore and I'm not making a youtube video for a forum conversation but I can think of several in the first area you go right after you get picked up for example. Try climbing up to the higher floors then going back down through a shortcut, you can't even scale a waist high railing due to invisible walls.
It's not a huge deal to me, it's just a minor complaint amongst others but acting like they don't exist is either luck or denial. This is something reviewers noted too, it wasn't just people who you seem to think unfairly hate the game. I don't hate the game, I thought it was ok but not much more than that.
Yeah, again, I'm pretty sure you're just referring to lame attempts at journalism like this one, which misinterprets what Carmack actually said. Maybe but I thought it was in a specific interview, not at QuakeCon. I don't remember though and this was a few years ago so whatever. I don't really care, if it was promised or otherwise I think the game could have certainly used it. |
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