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Why Borderlands 2 Level Cap is Still 50

Gamesbeat sat down with Gearbox Software's Randy Pitchford to discuss Borderlands 2, and say they plan to publish the entire conversation next week. In the meantime, they have posted a portion of the interview where they explore their agenda of getting the level cap raised, as it remains at 50 after three DLC releases, as opposed to the original Borderlands, which had two level cap increases. Randy admits they didn't plan very well for the cap raises in the original role-playing shooter, calling them mistakes. He then frankly admits they didn't really plan for an increased cap in the sequel either, which is why they are not repeating their mistake, and are still approaching how to raise the cap, saying: "Itís a big challenge. Itís a big undertaking. Itís not going to just turn on. Itís a thing we have to work ourselves through." Here's more, including an indication that console limitations may play a part in this as well:

Thatís by design. Some of those things start to become game-breaking. This has actually created a huge problem for us. We designed the skills really well this time, but we did, for better or for worse, make a lot of the decisions with the knowledge that there will be no more skill points available to put into any trees after you reach level 50. We knew the impossible configurations. Some of the design exploits that. Some of the impossible configurations, if they were possible, would break the game. Sometimes very literally. ďOh, thatís gonna blow memory. Your Xbox will crash.Ē

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15. Re: Why Borderlands 2 Level Cap is Still 50 Feb 8, 2013, 11:23 budrojr
For the tl;dr crowd I will sum up the wall-o-text below: Level caps suck and shouldn't be in RPGs at all, and inventory/bank caps suck even more in a game where the entire post-game draw is farming for loot.

When I play RPG-like games, I hate having a level cap at all. If I want to keep playing the game, I like it to reflect that fact to other people I play with. So what if my level 215 isn't significantly more powerful than your level 50 because all real rewards for leveling slow down or stop completely at level 50. It's just nice to be able to show off my time investment. And no, the badass ranks don't really do that all that well since you can easily add a lot of rank by just making another character.

What I can't stand is that after all the whining and complaining about inventory space and bank space in the original borderlands, why they not only didn't drastically increase the inventory/bank size in borderlands 2, but in fact halved it. And there are WAY more items in BL2 worth keeping and playing around with than there were in BL1.

And why is the bank character specific? We are all wanting to trade items between toons, so why the restriction? Games don't need realism on all levels. It's a game. Let me carry a crapload of items if I want, let me store a crapload of items if I want, and don't restrict me from trading them EASILY in MASS QUANTITIES between toons. It's dumb. And they actually regressed in this area from BL1 to BL2.

And why the caps on eridium/seraph crystals/torgue tokens? And money is STILL freaking useless overall, especially since the slot machines spit out nothing but trash.

Serious dev team. You didn't plan for stuff to happen in BL1 because you didn't know what people would like and wouldn't like. That is understandable. In BL2 you absolutely did know what people wanted and still just didn't deliver. This leads me to believe you didn't care about making the most enjoyable player experience you could. Instead you were focused on the money. Give people what they want and the money will come. You are not making a case for me to trust you for a 3rd installment of your IP.
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