Gamesbeat sat down with Gearbox Software's Randy Pitchford to discuss Borderlands 2, and say they plan to publish the entire conversation next week. In the meantime, they have posted a portion of the interview where they explore their agenda of getting the level cap raised, as it remains at 50 after three DLC releases, as opposed to the original Borderlands, which had two level cap increases. Randy admits they didn't plan very well for the cap raises in the original role-playing shooter, calling them mistakes. He then frankly admits they didn't really plan for an increased cap in the sequel either, which is why they are not repeating their mistake, and are still approaching how to raise the cap, saying: "Itís a big challenge. Itís a big undertaking. Itís not going to just turn on. Itís a thing we have to work ourselves through." Here's more, including an indication that console limitations may play a part in this as well:
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