Tiny Little Frogs - RTSís arenít dying. Theyíre waiting. By Stardock CEO Brad Wardell. The third phase games can be broadly described by the technology under them: 64-bit memory, massively multithreaded. And these 3rd phase RTSs will be breathtakingly beautiful to look at, have amazing scope and micro AI (sophisticated rules for units interacting with one another without human involvement) that is astounding.
Publishers arenít approving these designs not because there isnít demand. There is. The problem is you canít make a game that only a fraction of the player base can currently play.
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I assume like most software you can do things easily but expensively (in terms of system resources) or you can really brain-up and put everything in a few kilobytes demoscene style but it just becomes more and more difficult.
Now I don't know anything about programming AI but I assume the more complex it is the more processing power needed to run it and run it as quick as an RTS would need. I keep thinking about Civ 5 and how slow it got later into huge games and that was turned based... Wouldn't be practical in an RTS with the current resources game devs are limited to. /ramble
[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr