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| [Feb 07, 2013, 9:29 pm ET] - Share - Viewing Comments |
Tiny Little Frogs - RTS’s aren’t dying. They’re waiting. By Stardock CEO Brad Wardell.
The third phase games can be broadly described by the technology under them: 64-bit memory, massively multithreaded. And these 3rd phase RTSs will be breathtakingly beautiful to look at, have amazing scope and micro AI (sophisticated rules for units interacting with one another without human involvement) that is astounding.
Publishers aren’t approving these designs not because there isn’t demand. There is. The problem is you can’t make a game that only a fraction of the player base can currently play.
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Re: Op Ed |
Feb 7, 2013, 22:04 |
jdreyer |
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I agree with Oro. What could be so revolutionary that it requires 4 cores as standard? Brad, give us a clue (Brad sometimes hangs out here)! And given the lead time it takes to bring these to market, now is the time to get started, no?
I was playing SupCom:FA last night. Such an awesome game. So many tactical and strategic possibilities. Brad, if you read this, maybe you could hire Chris Taylor? He might need a job soon.
BTW, my hat is off to Stardock for keeping the strategy candle burning with games like Fallen Enchantress, Sins, and Gal Civ. |
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