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| [Feb 07, 2013, 09:57 am ET] - Share - Viewing Comments |
BioWare's Chris Priestly took to the BioWare Social Network to respond to speculation about the next installment in the Mass Effect series of shootery role-playing games (thanks Strategy Informer). In what seems evidence that the era of sequels is hitting a new era of oddness, he suggests calling the fourth installment in the Mass Effect series Mass Effect 4 or ME4 is a "disservice" to the game: To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying "well, they'll have to pick a canon ending". No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it.
I do not call the game ME4 when I talk about it ever, bucause that makes people think of it more as "what happens after Mass Effect 3" rather than "what game happens next set in the Mass Effect Universe", which is far more accurate at this point. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don't get bogged down in "well how are they going to continue ME3...".
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| 42. |
Re: Out of the Blue |
Feb 7, 2013, 18:44 |
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Rigs wrote on Feb 7, 2013, 17:56: That's where the whole 'fun vs realistic' thing comes into play. Sure you could go your route but it wouldn't be very fun or much of a game. So, if they do make an ME space-combat sim then they'll have to introduce some new weapons and concepts. Obviously fighters were effective to some degree in the universe or they wouldn't have been featured in the game (even if it was only a 2-min clip in a cinematic, it's still 'canon'). You can't really go by weapons available on the Normandy to show what weapons might be available to fighters or lesser craft. They're totally different. I agree that maybe having Corvette-sized ships available to play as might also make it somewhat more interesting. Hell, you could go the Starshatter route and start out in fighter/bombers and work your way up to the big guns. Now that would be the bee's balls right there! Especially if the visuals were close to the cinematic in quality and in the ME universe and if the last campaign was the battle at Earth, where you command a fleet of cruisers, destroyers, frigates and fighters/bombers and then have the option to jump into any one of those craft to fight... Yowza!
And you're right, it doesn't have to be the Mass Effect universe, but it would be nice to have a big-budget space-combat sim...
=-Rigs-= Fair enough, and towards that end, my favorite fan theory is that the fighter pilot is the far distant descendant of Leroy Jenkins, which I just find stupidly amusing.
And considering how relatively few polygons you're pushing in a space combat sim, we should be able to get near photo-realistic on a big budget space combat sim. |
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