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| [Feb 06, 2013, 10:01 pm ET] - Share - Viewing Comments |
The Astronauts announces The Vanishing of Ethan Carter, the first game from this new developer formed last year by the founders of Polish studio People Can Fly. This game is the first we can recall to lay claim to the genre of "Weird Fiction Horror," and it is currently expected this year for Windows PCs, making use of Epic's Unreal Engine 3, as well as "exciting new technology," of which they mysteriously say: "the details of which we will reveal in the coming months." The announcement includes a screenshot and this teaser trailer, and here's word: Inspired by the weird fiction stories and other tales of macabre of the early 20th century, The Vanishing of Ethan Carter is a game to be played at night, alone, and in headphones. With The Vanishing of Ethan Carter, The Astronauts – a team comprised of People Can Fly (Bulletstorm, Painkiller) veterans – aim to evolve immersive storytelling in games. It’s set for release on PC via digital distributors in 2013.
As a detective with the supernatural ability to visualize scenes of lethal crimes, you investigate the kidnapping of a young boy, hoping to save him before it’s too late. The investigation leads you to a beautiful mountain area, where you come across a severely mutilated body of one of the kidnappers. Using both your paranormal skill and modern detective tools you discover the mystery behind the trail of corpses in the valley, the roots of an ancient force ruling the area, and the fate of the kidnapped boy.
“What we care about the most is that the players feel like they’re really there. Immersion is our number one priority," said the game’s designer, Adrian Chmielarz. “It’s a game about exploration and discovery. We’re not abandoning the gameplay – on the contrary: we’re trying to strip it down to the bone and make sure it’s always meaningful and truly makes the experience better.”
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Re: The Vanishing of Ethan Carter Announced |
Feb 7, 2013, 11:00 |
Orphic Resonance |
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sauron wrote on Feb 7, 2013, 08:14:
SS wrote on Feb 7, 2013, 00:39: The name sounds a bit lovecraftian. Definitely interested. Ya, reminds me of Lovecraft's stories about Randolph Carter, the Dreamer who disappeared. Pretty great. This could be interesting.
I can't think of a really good Call of Cthulhu videogame - there have been a couple of attempts but they've focused on the horror aspect. Lovecraft's fiction is a lot deeper than that. The pen and paper RPG captures the atmosphere much more successfully. Yes well the main character almost always goes insane at some point, or at least it makes the reader question such things. Lovecraft was fascinated by the idea quoted by Nietzsche "He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you." And thats difficult to do in a video game, although it has been attempted with previous Lovecraftian games. I think that may be what they are talking about when they say here:
Immersion is our number one priority because really the madness aspect is key to Lovecraft mythos, and its also a huge part of the CoC pnp game |
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