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Ships Ahoy - The Elder Scrolls V: Skyrim - Dragonborn

The Elder Scrolls Website has word that the Dragonborn DLC for The Elder Scrolls V: Skyrim is now available on Steam for the PC edition of Bethesda's RPG sequel. This page has all the details on the add-on, and here's the overview:

With this official add-on for The Elder Scrolls V: Skyrim, journey off the coast of Morrowind, to the island of Solstheim. Encounter new towns, dungeons, and quests, as you traverse the ash wastes and glacial valleys of this new land. Become more powerful with shouts that bend the will of your enemies and even tame dragons. Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary the first Dragonborn.

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18. Re: Ships Ahoy - The Elder Scrolls V: Skyrim - Dragonborn Feb 6, 2013, 11:25 Creston
dj LiTh wrote on Feb 6, 2013, 08:23:
Creston wrote on Feb 5, 2013, 21:57:
Which version of Realistic Lighting are you using? I'm pretty sure that the 4.xx version doesn't actually work nice with Climates of Tamriel... (at least, I read a comment to that effect.)

Also beware that UFO causes quite a few crashes.


I'm using the 4.xx version, if you install it, then download the manual version of CoT and load everything except the dungeons and interiors ESP's they work great together. Really gives it an ultra realistic feel, nights are super dark, light sources and shadows are really amazing. Thanks for the UFO info, i'll deff keep an eye out on it, wasnt totally sure about it but i thought i'd give it a try.

Here is the RLO + CoT Load Order

As for my remark about the workshop being garbage. Its just my opinion of it, i've had a lot of problems of subscribing to a mod, it never indeed downloading. Plus the limited size means you have limited options. Also since there's a few mods that are on the nexus that arent on the workshop, and you have much more control over them (such as loading RLO and CoT peices together). As far as NMM being in "beta", ya thats just a word. It works wonderfully and i've never had a problem with it. Again this is just my experience, personally i like the more control.

Alright, I think I may add CoT then. Thanks.

As for the NMM being in "beta", yeah, that's just because they're still improving it and fixing the occasional bug. Simply going by functionality, if you want to call the NMM a beta, then the Steam Skyrim Workshop is an experimental pre-pre-Alpha.

There mere idea of using multiple mods and having no control over load order is insanity. I'm sure there are some few lucky souls who have no issues, but in general it's begging for a truly fucked up game. (And now that I think about it, those people probably DO have issues, they just don't realize that half the mods they installed aren't working because they are being overwritten by other mods.)

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